Apply GRID_LOOP
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@ -49,8 +49,7 @@
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void unified_bed_leveling::report_current_mesh() {
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void unified_bed_leveling::report_current_mesh() {
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if (!leveling_is_valid()) return;
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if (!leveling_is_valid()) return;
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SERIAL_ECHO_MSG(" G29 I99");
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SERIAL_ECHO_MSG(" G29 I99");
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LOOP_L_N(x, GRID_MAX_POINTS_X)
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GRID_LOOP(x, y)
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++)
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if (!isnan(z_values[x][y])) {
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if (!isnan(z_values[x][y])) {
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SERIAL_ECHO_START();
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SERIAL_ECHO_START();
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SERIAL_ECHOPAIR(" M421 I", int(x), " J", int(y));
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SERIAL_ECHOPAIR(" M421 I", int(x), " J", int(y));
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@ -155,17 +155,14 @@ void GcodeSuite::M420() {
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// Get the sum and average of all mesh values
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// Get the sum and average of all mesh values
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float mesh_sum = 0;
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float mesh_sum = 0;
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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GRID_LOOP(x, y) mesh_sum += Z_VALUES(x, y);
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;)
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mesh_sum += Z_VALUES(x, y);
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const float zmean = mesh_sum / float(GRID_MAX_POINTS);
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const float zmean = mesh_sum / float(GRID_MAX_POINTS);
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#else
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#else
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// Find the low and high mesh values
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// Find the low and high mesh values
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float lo_val = 100, hi_val = -100;
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float lo_val = 100, hi_val = -100;
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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GRID_LOOP(x, y) {
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;) {
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const float z = Z_VALUES(x, y);
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const float z = Z_VALUES(x, y);
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NOMORE(lo_val, z);
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NOMORE(lo_val, z);
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NOLESS(hi_val, z);
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NOLESS(hi_val, z);
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@ -179,8 +176,7 @@ void GcodeSuite::M420() {
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if (!NEAR_ZERO(zmean)) {
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if (!NEAR_ZERO(zmean)) {
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set_bed_leveling_enabled(false);
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set_bed_leveling_enabled(false);
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// Subtract the mean from all values
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// Subtract the mean from all values
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for (uint8_t x = GRID_MAX_POINTS_X; x--;)
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GRID_LOOP(x, y) {
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for (uint8_t y = GRID_MAX_POINTS_Y; y--;) {
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Z_VALUES(x, y) -= zmean;
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Z_VALUES(x, y) -= zmean;
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#if ENABLED(EXTENSIBLE_UI)
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#if ENABLED(EXTENSIBLE_UI)
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ExtUI::onMeshUpdate(x, y, Z_VALUES(x, y));
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ExtUI::onMeshUpdate(x, y, Z_VALUES(x, y));
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