Option to set manual Babystepping distance in mm (#18503)
Co-authored-by: Scott Lahteine <github@thinkyhead.com>
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@ -1553,8 +1553,9 @@
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//#define BABYSTEP_WITHOUT_HOMING
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//#define BABYSTEP_XY // Also enable X/Y Babystepping. Not supported on DELTA!
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#define BABYSTEP_INVERT_Z false // Change if Z babysteps should go the other way
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#define BABYSTEP_MULTIPLICATOR_Z 1 // Babysteps are very small. Increase for faster motion.
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#define BABYSTEP_MULTIPLICATOR_XY 1
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//#define BABYSTEP_MILLIMETER_UNITS // Specify BABYSTEP_MULTIPLICATOR_(XY|Z) in mm instead of micro-steps
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#define BABYSTEP_MULTIPLICATOR_Z 1 // (steps or mm) Steps or millimeter distance for each Z babystep
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#define BABYSTEP_MULTIPLICATOR_XY 1 // (steps or mm) Steps or millimeter distance for each XY babystep
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//#define DOUBLECLICK_FOR_Z_BABYSTEPPING // Double-click on the Status Screen for Z Babystepping.
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#if ENABLED(DOUBLECLICK_FOR_Z_BABYSTEPPING)
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@ -343,7 +343,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
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ui.defer_status_screen();
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const bool do_probe = DISABLED(BABYSTEP_HOTEND_Z_OFFSET) || active_extruder == 0;
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if (ui.encoderPosition) {
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const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_MULTIPLICATOR_Z);
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const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_SIZE_Z);
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ui.encoderPosition = 0;
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const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
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@ -587,6 +587,17 @@ void _lcd_draw_homing();
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#else
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void lcd_babystep_z();
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#endif
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#if ENABLED(BABYSTEP_MILLIMETER_UNITS)
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#define BABYSTEP_SIZE_X int32_t((BABYSTEP_MULTIPLICATOR_XY) * planner.settings.axis_steps_per_mm[X_AXIS])
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#define BABYSTEP_SIZE_Y int32_t((BABYSTEP_MULTIPLICATOR_XY) * planner.settings.axis_steps_per_mm[Y_AXIS])
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#define BABYSTEP_SIZE_Z int32_t((BABYSTEP_MULTIPLICATOR_Z) * planner.settings.axis_steps_per_mm[Z_AXIS])
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#else
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#define BABYSTEP_SIZE_X BABYSTEP_MULTIPLICATOR_XY
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#define BABYSTEP_SIZE_Y BABYSTEP_MULTIPLICATOR_XY
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#define BABYSTEP_SIZE_Z BABYSTEP_MULTIPLICATOR_Z
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#endif
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#endif
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#if ENABLED(POWER_LOSS_RECOVERY)
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@ -55,9 +55,10 @@
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if (ui.encoderPosition) {
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const int16_t steps = int16_t(ui.encoderPosition) * (
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#if ENABLED(BABYSTEP_XY)
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axis != Z_AXIS ? BABYSTEP_MULTIPLICATOR_XY :
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axis == X_AXIS ? BABYSTEP_SIZE_X :
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axis == Y_AXIS ? BABYSTEP_SIZE_Y :
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#endif
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BABYSTEP_MULTIPLICATOR_Z
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BABYSTEP_SIZE_Z
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);
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ui.encoderPosition = 0;
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ui.refresh(LCDVIEW_REDRAW_NOW);
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