Squelch compiler warning (#13739)
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@ -175,14 +175,14 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
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// Can the text fit to the right of the bitmap?
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// Can the text fit to the right of the bitmap?
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if (text_max_width < rspace) {
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if (text_max_width < rspace) {
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constexpr uint8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
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constexpr int8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
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offx = inter; // First the boot logo...
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offx = inter; // First the boot logo...
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offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
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offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
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txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
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txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
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txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
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txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
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}
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}
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else {
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else {
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constexpr uint8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
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constexpr int8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
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offy = inter; // V-align boot logo proportionally
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offy = inter; // V-align boot logo proportionally
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offx = rspace / 2; // Center the boot logo in the whole space
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offx = rspace / 2; // Center the boot logo in the whole space
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txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
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txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
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