Apply const args, clean up find_closest_circle_to_print
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@ -156,7 +156,7 @@
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// won't leave us in a bad state.
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// won't leave us in a bad state.
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float valid_trig_angle(float);
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float valid_trig_angle(float);
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mesh_index_pair find_closest_circle_to_print(float, float);
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mesh_index_pair find_closest_circle_to_print(const float&, const float&);
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static float extrusion_multiplier = EXTRUSION_MULTIPLIER,
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static float extrusion_multiplier = EXTRUSION_MULTIPLIER,
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retraction_multiplier = RETRACTION_MULTIPLIER,
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retraction_multiplier = RETRACTION_MULTIPLIER,
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@ -391,8 +391,8 @@
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return d;
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return d;
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}
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}
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mesh_index_pair find_closest_circle_to_print( float X, float Y) {
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mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) {
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float f, mx, my, dx, dy, closest = 99999.99;
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float closest = 99999.99;
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mesh_index_pair return_val;
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mesh_index_pair return_val;
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return_val.x_index = return_val.y_index = -1;
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return_val.x_index = return_val.y_index = -1;
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@ -400,22 +400,21 @@
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for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) {
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for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) {
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for (uint8_t j = 0; j < UBL_MESH_NUM_Y_POINTS; j++) {
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for (uint8_t j = 0; j < UBL_MESH_NUM_Y_POINTS; j++) {
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if (!is_bit_set(circle_flags, i, j)) {
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if (!is_bit_set(circle_flags, i, j)) {
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mx = ubl.mesh_index_to_xpos[i]; // We found a circle that needs to be printed
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const float mx = ubl.mesh_index_to_xpos[i], // We found a circle that needs to be printed
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my = ubl.mesh_index_to_ypos[j];
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my = ubl.mesh_index_to_ypos[j];
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dx = X - mx; // Get the distance to this intersection
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// Get the distance to this intersection
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dy = Y - my;
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float f = HYPOT(X - mx, Y - my);
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f = HYPOT(dx, dy);
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dx = x_pos - mx; // It is possible that we are being called with the values
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// It is possible that we are being called with the values
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dy = y_pos - my; // to let us find the closest circle to the start position.
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// to let us find the closest circle to the start position.
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f += HYPOT(dx, dy) / 15.0; // But if this is not the case,
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// But if this is not the case, add a small weighting to the
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// we are going to add in a small
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// distance calculation to help it choose a better place to continue.
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// weighting to the distance calculation to help it choose
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f += HYPOT(x_pos - mx, y_pos - my) / 15.0;
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// a better place to continue.
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// Add in the specified amount of Random Noise to our search
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if (random_deviation > 1.0)
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if (random_deviation > 1.0)
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f += random(0.0, random_deviation); // Add in the specified amount of Random Noise to our search
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f += random(0.0, random_deviation);
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if (f < closest) {
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if (f < closest) {
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closest = f; // We found a closer location that is still
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closest = f; // We found a closer location that is still
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