Implement wait_for_user for Color UI (#19694)

This commit is contained in:
Victor Oliveira 2020-10-11 21:26:16 -03:00 committed by Scott Lahteine
parent aae644c507
commit 35c40bc376
2 changed files with 20 additions and 1 deletions

View file

@ -46,6 +46,10 @@
#include "../../lcd/extui/ui_api.h"
#endif
#if HAS_RESUME_CONTINUE
#include "../../lcd/ultralcd.h"
#endif
#ifndef GET_PIN_MAP_PIN_M43
#define GET_PIN_MAP_PIN_M43(Q) GET_PIN_MAP_PIN(Q)
#endif
@ -362,7 +366,10 @@ void GcodeSuite::M43() {
}
}
if (TERN0(HAS_RESUME_CONTINUE, !wait_for_user)) break;
#if HAS_RESUME_CONTINUE
ui.update();
if (!wait_for_user) break;
#endif
safe_delay(200);
}

View file

@ -50,6 +50,9 @@ touch_calibration_t Touch::calibration;
calibrationState Touch::calibration_state = CALIBRATION_NONE;
touch_calibration_point_t Touch::calibration_points[4];
#endif
#if HAS_RESUME_CONTINUE
extern bool wait_for_user;
#endif
void Touch::init() {
calibration_reset();
@ -80,6 +83,15 @@ void Touch::idle() {
now = millis();
if (get_point(&_x, &_y)) {
#if HAS_RESUME_CONTINUE
// UI is waiting for a click anywhere?
if (wait_for_user) {
touch_control_type = CLICK;
ui.lcd_clicked = true;
return;
}
#endif
#if LCD_TIMEOUT_TO_STATUS
ui.return_to_status_ms = now + LCD_TIMEOUT_TO_STATUS;
#endif