Merge pull request #1944 from AnHardt/beep2

More Beeper clean up
This commit is contained in:
Scott Lahteine 2015-04-23 17:50:02 -07:00
commit 3b97a7d446
14 changed files with 51 additions and 59 deletions

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@ -661,10 +661,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne
//#define PANEL_ONE
@ -792,13 +791,13 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// Uncomment below to enable
//#define FILAMENT_SENSOR
#define FILAMENT_SENSOR_EXTRUDER_NUM 0 //The number of the extruder that has the filament sensor (0,1,2)
#define MEASUREMENT_DELAY_CM 14 //measurement delay in cm. This is the distance from filament sensor to middle of barrel
#define FILAMENT_SENSOR_EXTRUDER_NUM 0 //The number of the extruder that has the filament sensor (0,1,2)
#define MEASUREMENT_DELAY_CM 14 //measurement delay in cm. This is the distance from filament sensor to middle of barrel
#define DEFAULT_NOMINAL_FILAMENT_DIA 3.0 //Enter the diameter (in mm) of the filament generally used (3.0 mm or 1.75 mm) - this is then used in the slicer software. Used for sensor reading validation
#define MEASURED_UPPER_LIMIT 3.30 //upper limit factor used for sensor reading validation in mm
#define MEASURED_LOWER_LIMIT 1.90 //lower limit factor for sensor reading validation in mm
#define MAX_MEASUREMENT_DELAY 20 //delay buffer size in bytes (1 byte = 1cm)- limits maximum measurement delay allowable (must be larger than MEASUREMENT_DELAY_CM and lower number saves RAM)
#define DEFAULT_NOMINAL_FILAMENT_DIA 3.0 //Enter the diameter (in mm) of the filament generally used (3.0 mm or 1.75 mm) - this is then used in the slicer software. Used for sensor reading validation
#define MEASURED_UPPER_LIMIT 3.3 //upper limit factor used for sensor reading validation in mm
#define MEASURED_LOWER_LIMIT 1.9 //lower limit factor for sensor reading validation in mm
#define MAX_MEASUREMENT_DELAY 20 //delay buffer size in bytes (1 byte = 1cm)- limits maximum measurement delay allowable (must be larger than MEASUREMENT_DELAY_CM and lower number saves RAM)
//defines used in the code
#define DEFAULT_MEASURED_FILAMENT_DIA DEFAULT_NOMINAL_FILAMENT_DIA //set measured to nominal initially

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@ -4022,20 +4022,8 @@ inline void gcode_M226() {
inline void gcode_M300() {
uint16_t beepS = code_seen('S') ? code_value_short() : 110;
uint32_t beepP = code_seen('P') ? code_value_long() : 1000;
if (beepS > 0) {
#if BEEPER > 0
tone(BEEPER, beepS);
delay(beepP);
noTone(BEEPER);
#elif defined(ULTRALCD)
lcd_buzz(beepS, beepP);
#elif defined(LCD_USE_I2C_BUZZER)
lcd_buzz(beepP, beepS);
#endif
}
else {
delay(beepP);
}
if (beepP > 5000) beepP = 5000; // limit to 5 seconds
lcd_buzz(beepP, beepS);
}
#endif // BEEPER>0 || ULTRALCD || LCD_USE_I2C_BUZZER

View file

@ -660,9 +660,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -594,9 +594,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -590,9 +590,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -614,9 +614,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -672,9 +672,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
#define ULTIMAKERCONTROLLER // K8200: for Display VM8201 // as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -645,9 +645,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -613,9 +613,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -662,9 +662,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -666,9 +666,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -613,9 +613,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -619,9 +619,9 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
// 0 to disable buzzer feedback
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
// http://reprap.org/wiki/PanelOne

View file

@ -1131,23 +1131,18 @@ void lcd_quick_feedback() {
#endif
lcd_buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
#elif defined(BEEPER) && BEEPER > -1
SET_OUTPUT(BEEPER);
#ifndef LCD_FEEDBACK_FREQUENCY_HZ
#define LCD_FEEDBACK_FREQUENCY_HZ 5000
#endif
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
#endif
const uint16_t delay = 1000000 / LCD_FEEDBACK_FREQUENCY_HZ / 2;
uint16_t i = LCD_FEEDBACK_FREQUENCY_DURATION_MS * LCD_FEEDBACK_FREQUENCY_HZ / 1000;
while (i--) {
WRITE(BEEPER,HIGH);
delayMicroseconds(delay);
WRITE(BEEPER,LOW);
delayMicroseconds(delay);
}
const uint16_t j = max(10000 - LCD_FEEDBACK_FREQUENCY_DURATION_MS * 1000, 0);
if (j) delayMicroseconds(j);
lcd_buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
#else
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
#endif
delay(LCD_FEEDBACK_FREQUENCY_DURATION_MS);
#endif
}
@ -1544,9 +1539,19 @@ bool lcd_detected(void) {
}
void lcd_buzz(long duration, uint16_t freq) {
#ifdef LCD_USE_I2C_BUZZER
lcd.buzz(duration,freq);
#endif
if (freq > 0) {
#if BEEPER > 0
SET_OUTPUT(BEEPER);
tone(BEEPER, freq, duration);
#elif defined(LCD_USE_I2C_BUZZER)
lcd.buzz(duration,freq);
#else
delay(duration);
#endif
}
else {
delay(duration);
}
}
bool lcd_clicked() { return LCD_CLICKED; }