⚡️ Improve LVGL touch driver (#22817)
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@ -264,9 +264,7 @@ unsigned int getTickDiff(unsigned int curTick, unsigned int lastTick) {
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}
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static bool get_point(int16_t *x, int16_t *y) {
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bool is_touched = touch.getRawPoint(x, y);
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if (!is_touched) return false;
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if (!touch.getRawPoint(x, y)) return false;
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#if ENABLED(TOUCH_SCREEN_CALIBRATION)
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const calibrationState state = touch_calibration.get_calibration_state();
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@ -286,34 +284,26 @@ static bool get_point(int16_t *x, int16_t *y) {
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bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data) {
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static int16_t last_x = 0, last_y = 0;
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static uint8_t last_touch_state = LV_INDEV_STATE_REL;
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static int32_t touch_time1 = 0;
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uint32_t tmpTime, diffTime = 0;
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tmpTime = millis();
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diffTime = getTickDiff(tmpTime, touch_time1);
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if (diffTime > 20) {
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if (get_point(&last_x, &last_y)) {
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if (last_touch_state == LV_INDEV_STATE_PR) return false;
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data->state = LV_INDEV_STATE_PR;
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// Set the coordinates (if released use the last-pressed coordinates)
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if (get_point(&last_x, &last_y)) {
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#if TFT_ROTATION == TFT_ROTATE_180
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data->point.x = TFT_WIDTH - last_x;
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data->point.y = TFT_HEIGHT - last_y;
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#else
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data->point.x = last_x;
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data->point.y = last_y;
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last_x = last_y = 0;
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last_touch_state = LV_INDEV_STATE_PR;
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}
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else {
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if (last_touch_state == LV_INDEV_STATE_PR)
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data->state = LV_INDEV_STATE_REL;
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last_touch_state = LV_INDEV_STATE_REL;
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}
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touch_time1 = tmpTime;
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#endif
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data->state = LV_INDEV_STATE_PR;
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}
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else {
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#if TFT_ROTATION == TFT_ROTATE_180
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data->point.x = TFT_WIDTH - last_x;
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data->point.y = TFT_HEIGHT - last_y;
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#else
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data->point.x = last_x;
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data->point.y = last_y;
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#endif
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data->state = LV_INDEV_STATE_REL;
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}
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return false; // Return `false` since no data is buffering or left to read
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}
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@ -16,6 +16,7 @@ exec_test $1 $2 "MKS Robin config (FSMC Color UI)" "$3"
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use_example_configs Mks/Robin
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opt_disable TFT_CLASSIC_UI TFT_COLOR_UI TOUCH_SCREEN TFT_RES_320x240
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opt_enable TFT_LVGL_UI TFT_RES_480x320
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opt_set TFT_ROTATION TFT_ROTATE_180
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exec_test $1 $2 "MKS Robin nano v1.2 LVGL FSMC" "$3"
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# cleanup
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