Mesh Editor for FTDI Eve Touch UI (#21381)
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@ -87,6 +87,19 @@
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cmd.cmd(LINE_WIDTH(16)); \
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}
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// Routines for subdividing a grid within a box (x,y,w,h)
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#define SUB_GRID_W(W) ((W)*w/SUB_COLS)
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#define SUB_GRID_H(H) ((H)*h/SUB_ROWS)
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#define SUB_GRID_X(X) (SUB_GRID_W((X)-1) + x)
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#define SUB_GRID_Y(Y) (SUB_GRID_H((Y)-1) + y)
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#define SUB_X(X) (SUB_GRID_X(X) + MARGIN_L)
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#define SUB_Y(Y) (SUB_GRID_Y(Y) + MARGIN_T)
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#define SUB_W(W) (SUB_GRID_W(W) - MARGIN_L - MARGIN_R)
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#define SUB_H(H) (SUB_GRID_H(H) - MARGIN_T - MARGIN_B)
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#define SUB_POS(X,Y) SUB_X(X), SUB_Y(Y)
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#define SUB_SIZE(W,H) SUB_W(W), SUB_H(H)
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namespace FTDI {
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#if ENABLED(TOUCH_UI_PORTRAIT)
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constexpr uint16_t display_width = Vsize;
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@ -0,0 +1,54 @@
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/***********************
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* adjuster_widget.cpp *
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***********************/
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/****************************************************************************
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* Written By Marcio Teixeira 2021 - Cocoa Press *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#include "../ftdi_eve_lib.h"
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#include "../extended/grid_layout.h"
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#include "adjuster_widget.h"
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#define SUB_COLS 9
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#define SUB_ROWS 1
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#define VAL_POS SUB_POS(1,1), SUB_SIZE(5,1)
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#define INC_POS SUB_POS(6,1), SUB_SIZE(2,1)
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#define DEC_POS SUB_POS(8,1), SUB_SIZE(2,1)
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void draw_adjuster(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, uint8_t tag, float value, progmem_str units, int8_t width, uint8_t precision, draw_mode_t what) {
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if (what & BACKGROUND)
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cmd.tag(0).button(VAL_POS, F(""), FTDI::OPT_FLAT);
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if (what & FOREGROUND) {
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char str[width + precision + 10 + (units ? strlen_P((const char*) units) : 0)];
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if (isnan(value))
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strcpy_P(str, PSTR("-"));
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else
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dtostrf(value, width, precision, str);
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if (units) {
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strcat_P(str, PSTR(" "));
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strcat_P(str, (const char*) units);
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}
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cmd.tag(0)
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.text(VAL_POS, str)
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.tag(tag ).button(INC_POS, F("-"))
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.tag(tag+1).button(DEC_POS, F("+"));
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}
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}
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@ -0,0 +1,32 @@
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/*********************
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* adjuster_widget.h *
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*********************/
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/****************************************************************************
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* Written By Marcio Teixeira 2021 - Cocoa Press *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#pragma once
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#include "../extended/screen_types.h"
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void draw_adjuster(
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CommandProcessor& cmd,
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int16_t x, int16_t y, int16_t w, int16_t h,
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uint8_t tag,
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float value, progmem_str units = nullptr,
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int8_t width = 5, uint8_t precision = 1,
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draw_mode_t what = BOTH
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);
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@ -144,7 +144,6 @@ namespace Language_en {
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PROGMEM Language_Str MSG_BED_MAPPING_DONE = u8"Bed mapping finished";
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PROGMEM Language_Str MSG_BED_MAPPING_INCOMPLETE = u8"Not all points probed";
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PROGMEM Language_Str MSG_LEVELING = u8"Leveling";
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PROGMEM Language_Str MSG_SHOW_MESH = u8"Show Bed Mesh";
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#if ENABLED(TOUCH_UI_LULZBOT_BIO)
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PROGMEM Language_Str MSG_MOVE_TO_HOME = u8"Move to Home";
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@ -25,21 +25,24 @@
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#ifdef FTDI_BED_MESH_SCREEN
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#include "../ftdi_eve_lib/extras/adjuster_widget.h"
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using namespace FTDI;
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using namespace Theme;
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using namespace ExtUI;
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constexpr static BedMeshScreenData &mydata = screen_data.BedMeshScreen;
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constexpr static float gaugeThickness = 0.25;
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#if ENABLED(TOUCH_UI_PORTRAIT)
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#define GRID_COLS 2
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#define GRID_COLS 3
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#define GRID_ROWS 10
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#define MESH_POS BTN_POS(1, 2), BTN_SIZE(2,5)
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#define MESSAGE_POS BTN_POS(1, 7), BTN_SIZE(2,1)
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#define MESH_POS BTN_POS(1, 2), BTN_SIZE(3,5)
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#define MESSAGE_POS BTN_POS(1, 7), BTN_SIZE(3,1)
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#define Z_LABEL_POS BTN_POS(1, 8), BTN_SIZE(1,1)
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#define Z_VALUE_POS BTN_POS(2, 8), BTN_SIZE(1,1)
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#define OKAY_POS BTN_POS(1,10), BTN_SIZE(2,1)
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#define Z_VALUE_POS BTN_POS(2, 8), BTN_SIZE(2,1)
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#define OKAY_POS BTN_POS(1,10), BTN_SIZE(3,1)
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#else
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#define GRID_COLS 5
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#define GRID_ROWS 5
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@ -198,12 +201,12 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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if (opts & USE_HIGHLIGHT) {
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const uint8_t tag = mydata.highlightedTag;
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uint8_t x, y;
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if (tagToPoint(tag, x, y)) {
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xy_uint8_t pt;
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if (tagToPoint(tag, pt)) {
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cmd.cmd(COLOR_A(128))
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.cmd(POINT_SIZE(basePointSize * 6))
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.cmd(BEGIN(POINTS))
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.tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
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.tag(tag).cmd(VERTEX2F(TRANSFORM(pt.x, pt.y, HEIGHT(pt.x, pt.y))));
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}
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}
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cmd.cmd(END());
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@ -214,43 +217,68 @@ uint8_t BedMeshScreen::pointToTag(uint8_t x, uint8_t y) {
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return y * (GRID_MAX_POINTS_X) + x + 10;
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}
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bool BedMeshScreen::tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y) {
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bool BedMeshScreen::tagToPoint(uint8_t tag, xy_uint8_t &pt) {
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if (tag < 10) return false;
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x = (tag - 10) % (GRID_MAX_POINTS_X);
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y = (tag - 10) / (GRID_MAX_POINTS_X);
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pt.x = (tag - 10) % (GRID_MAX_POINTS_X);
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pt.y = (tag - 10) / (GRID_MAX_POINTS_X);
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return true;
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}
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void BedMeshScreen::onEntry() {
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mydata.highlightedTag = 0;
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mydata.zAdjustment = 0;
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mydata.count = GRID_MAX_POINTS;
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mydata.message = mydata.MSG_NONE;
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BaseScreen::onEntry();
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}
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float BedMeshScreen::getHightlightedValue() {
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if (mydata.highlightedTag) {
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float BedMeshScreen::getHighlightedValue(bool nanAsZero) {
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xy_uint8_t pt;
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tagToPoint(mydata.highlightedTag, pt.x, pt.y);
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return ExtUI::getMeshPoint(pt);
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if (tagToPoint(mydata.highlightedTag, pt)) {
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const float val = ExtUI::getMeshPoint(pt);
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return (isnan(val) && nanAsZero) ? 0 : val;
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}
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return NAN;
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}
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void BedMeshScreen::drawHighlightedPointValue() {
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char str[16];
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const float val = getHightlightedValue();
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const bool isGood = !isnan(val);
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if (isGood)
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dtostrf(val, 5, 3, str);
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else
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strcpy_P(str, PSTR("-"));
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void BedMeshScreen::setHighlightedValue(float value) {
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xy_uint8_t pt;
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if (tagToPoint(mydata.highlightedTag, pt))
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ExtUI::setMeshPoint(pt, value);
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}
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void BedMeshScreen::moveToHighlightedValue() {
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xy_uint8_t pt;
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if (tagToPoint(mydata.highlightedTag, pt))
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ExtUI::moveToMeshPoint(pt, gaugeThickness + mydata.zAdjustment);
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}
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void BedMeshScreen::adjustHighlightedValue(float increment) {
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mydata.zAdjustment += increment;
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moveToHighlightedValue();
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}
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void BedMeshScreen::saveAdjustedHighlightedValue() {
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if(mydata.zAdjustment) {
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BedMeshScreen::setHighlightedValue(BedMeshScreen::getHighlightedValue(true) + mydata.zAdjustment);
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mydata.zAdjustment = 0;
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}
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}
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void BedMeshScreen::changeHighlightedValue(uint8_t tag) {
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saveAdjustedHighlightedValue();
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mydata.highlightedTag = tag;
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moveToHighlightedValue();
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}
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void BedMeshScreen::drawHighlightedPointValue() {
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CommandProcessor cmd;
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cmd.font(Theme::font_medium)
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.colors(normal_btn)
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.text(Z_LABEL_POS, GET_TEXT_F(MSG_MESH_EDIT_Z))
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.text(Z_VALUE_POS, str)
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.colors(action_btn)
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.font(font_small);
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draw_adjuster(cmd, Z_VALUE_POS, 2, getHighlightedValue(true) + mydata.zAdjustment, GET_TEXT_F(MSG_UNITS_MM), 4, 3);
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cmd.colors(action_btn)
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.tag(1).button(OKAY_POS, GET_TEXT_F(MSG_BUTTON_OKAY))
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.tag(0);
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@ -292,19 +320,23 @@ void BedMeshScreen::onRedraw(draw_mode_t what) {
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}
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}
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bool BedMeshScreen::onTouchStart(uint8_t tag) {
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mydata.highlightedTag = tag;
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return true;
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}
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bool BedMeshScreen::onTouchEnd(uint8_t tag) {
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constexpr float increment = 0.01;
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switch (tag) {
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case 1:
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saveAdjustedHighlightedValue();
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injectCommands_P(PSTR("G29 S1"));
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GOTO_PREVIOUS();
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return true;
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case 2: adjustHighlightedValue(-increment); break;
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case 3: adjustHighlightedValue( increment); break;
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default:
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if (tag >= 10)
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changeHighlightedValue(tag);
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else
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return false;
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}
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return true;
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}
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void BedMeshScreen::onMeshUpdate(const int8_t, const int8_t, const float) {
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@ -341,4 +373,11 @@ void BedMeshScreen::startMeshProbe() {
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injectCommands_P(PSTR(BED_LEVELING_COMMANDS));
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}
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void BedMeshScreen::showMeshEditor() {
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SpinnerDialogBox::enqueueAndWait_P(ExtUI::isMachineHomed() ? F("M420 S1") : F("G28\nM420 S1"));
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// After the spinner, go to this screen.
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current_screen.forget();
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PUSH_SCREEN(BedMeshScreen);
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}
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#endif // FTDI_BED_MESH_SCREEN
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@ -32,6 +32,7 @@ struct BedMeshScreenData {
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} message;
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uint8_t count;
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uint8_t highlightedTag;
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float zAdjustment;
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};
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class BedMeshScreen : public BaseScreen, public CachedScreen<BED_MESH_SCREEN_CACHE> {
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};
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static uint8_t pointToTag(uint8_t x, uint8_t y);
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static bool tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y);
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static float getHightlightedValue();
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static bool tagToPoint(uint8_t tag, xy_uint8_t &pt);
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static float getHighlightedValue(bool nanAsZero);
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static void setHighlightedValue(float value);
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static void moveToHighlightedValue();
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static void adjustHighlightedValue(float increment);
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static void saveAdjustedHighlightedValue();
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static void changeHighlightedValue(uint8_t tag);
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static void drawHighlightedPointValue();
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static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1);
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public:
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static void onMeshUpdate(const int8_t x, const int8_t y, const float &val);
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static void onMeshUpdate(const int8_t x, const int8_t y, const float val);
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static void onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::probe_state_t);
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static void onEntry();
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static void onRedraw(draw_mode_t);
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static bool onTouchStart(uint8_t tag);
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static bool onTouchEnd(uint8_t tag);
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static void startMeshProbe();
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static void showMeshEditor();
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};
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@ -39,7 +39,7 @@ using namespace Theme;
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define EDIT_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1)
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@ -50,7 +50,7 @@ using namespace Theme;
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#define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1)
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#define LEVEL_AXIS_POS BTN_POS(1,2), BTN_SIZE(2,1)
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#define LEVEL_BED_POS BTN_POS(1,3), BTN_SIZE(2,1)
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#define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define EDIT_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define BLTOUCH_TITLE_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define BLTOUCH_RESET_POS BTN_POS(1,6), BTN_SIZE(1,1)
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#define BLTOUCH_TEST_POS BTN_POS(2,6), BTN_SIZE(1,1)
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@ -79,7 +79,7 @@ void LevelingMenu::onRedraw(draw_mode_t what) {
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#endif
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.tag(3).button(LEVEL_BED_POS, GET_TEXT_F(MSG_LEVEL_BED))
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.enabled(ENABLED(HAS_MESH))
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.tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH))
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.tag(4).button(EDIT_MESH_POS, GET_TEXT_F(MSG_EDIT_MESH))
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#if ENABLED(BLTOUCH)
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.tag(5).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET))
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.tag(6).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST))
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@ -106,7 +106,7 @@ bool LevelingMenu::onTouchEnd(uint8_t tag) {
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#endif
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break;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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case 4: GOTO_SCREEN(BedMeshScreen); break;
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case 4: BedMeshScreen::showMeshEditor(); break;
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#endif
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#if ENABLED(BLTOUCH)
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case 5: injectCommands_P(PSTR("M280 P0 S60")); break;
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@ -825,6 +825,26 @@ namespace ExtUI {
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TERN_(ABL_BILINEAR_SUBDIVISION, bed_level_virt_interpolate());
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}
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}
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void moveToMeshPoint(const xy_uint8_t &pos, const float &z) {
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#if EITHER(MESH_BED_LEVELING, AUTO_BED_LEVELING_UBL)
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const feedRate_t old_feedrate = feedrate_mm_s;
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feedrate_mm_s = Z_PROBE_FEEDRATE_FAST;
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destination = current_position;
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destination[Z_AXIS] = Z_CLEARANCE_BETWEEN_PROBES;
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prepare_line_to_destination();
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feedrate_mm_s = XY_PROBE_FEEDRATE;
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destination[X_AXIS] = MESH_MIN_X + pos.x * MESH_X_DIST;
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destination[Y_AXIS] = MESH_MIN_Y + pos.y * MESH_Y_DIST;
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prepare_line_to_destination();
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feedrate_mm_s = Z_PROBE_FEEDRATE_FAST;
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destination[Z_AXIS] = z;
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prepare_line_to_destination();
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feedrate_mm_s = old_feedrate;
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#else
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UNUSED(pos);
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UNUSED(z);
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#endif
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}
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#endif
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#endif
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@ -162,6 +162,7 @@ namespace ExtUI {
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bed_mesh_t& getMeshArray();
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float getMeshPoint(const xy_uint8_t &pos);
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void setMeshPoint(const xy_uint8_t &pos, const float &zval);
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void moveToMeshPoint(const xy_uint8_t &pos, const float &z);
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void onMeshLevelingStart();
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void onMeshUpdate(const int8_t xpos, const int8_t ypos, const float &zval);
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inline void onMeshUpdate(const xy_int8_t &pos, const float &zval) { onMeshUpdate(pos.x, pos.y, zval); }
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Loading…
Reference in a new issue