Fix problem described in issue # 6175

As it turns out...   an unsigned int can not go to less than 0,  so the
loop never terminates.
This commit is contained in:
Roxy-3D 2017-04-02 12:56:44 -05:00 committed by Roxy-3D
parent a37a605fee
commit 3e9e94801f

View file

@ -193,7 +193,7 @@
const float current_xi = ubl.get_cell_index_x(current_position[X_AXIS] + (MESH_X_DIST) / 2.0), const float current_xi = ubl.get_cell_index_x(current_position[X_AXIS] + (MESH_X_DIST) / 2.0),
current_yi = ubl.get_cell_index_y(current_position[Y_AXIS] + (MESH_Y_DIST) / 2.0); current_yi = ubl.get_cell_index_y(current_position[Y_AXIS] + (MESH_Y_DIST) / 2.0);
for (uint8_t j = UBL_MESH_NUM_Y_POINTS - 1; j >= 0; j--) { for (int8_t j = UBL_MESH_NUM_Y_POINTS - 1; j >= 0; j--) {
for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) { for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) {
const bool is_current = i == current_xi && j == current_yi; const bool is_current = i == current_xi && j == current_yi;