Fix LEVEL_CORNERS_USE_PROBE with BLTOUCH_HS_MODE (#21161)
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@ -269,12 +269,13 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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do {
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ui.refresh(LCDVIEW_REDRAW_NOW);
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_lcd_draw_probing(); // update screen with # of good points
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP + TERN0(BLTOUCH_HS_MODE, 7)); // clearance
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_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
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current_position -= probe.offset_xy; // Account for probe offsets
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do_blocking_move_to_xy(current_position); // Goto corner
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TERN_(BLTOUCH_HS_MODE, bltouch.deploy()); // Deploy in HIGH SPEED MODE
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if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance
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if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
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#if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify
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@ -295,6 +296,9 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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} while (good_points < nr_edge_points); // loop until all points within tolerance
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TERN_(BLTOUCH_HS_MODE, do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP)); // Do clearance in HIGH SPEED MODE at the very end
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TERN_(BLTOUCH_HS_MODE, bltouch.stow()); // Stow in HIGH SPEED MODE at the very end
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ui.goto_screen(_lcd_draw_level_prompt); // prompt for bed leveling
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ui.set_selection(true);
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}
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