FTDI Touch UI fix and reorganize (#21487)
This commit is contained in:
parent
16af2148b9
commit
5ad7118aea
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@ -19,10 +19,9 @@
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#include "../ftdi_eve_lib.h"
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#include "../extended/grid_layout.h"
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#include "ftdi_extended.h"
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#include "adjuster_widget.h"
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#if ENABLED(FTDI_EXTENDED)
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#define SUB_COLS 9
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#define SUB_ROWS 1
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@ -30,7 +29,8 @@
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#define INC_POS SUB_POS(6,1), SUB_SIZE(2,1)
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#define DEC_POS SUB_POS(8,1), SUB_SIZE(2,1)
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void draw_adjuster_value(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, float value, progmem_str units, int8_t width, uint8_t precision) {
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namespace FTDI {
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void draw_adjuster_value(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, float value, progmem_str units, int8_t width, uint8_t precision) {
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char str[width + precision + 10 + (units ? strlen_P((const char*) units) : 0)];
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if (isnan(value))
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strcpy_P(str, PSTR("-"));
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@ -43,9 +43,9 @@ void draw_adjuster_value(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w,
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}
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cmd.text(VAL_POS, str);
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}
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}
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void draw_adjuster(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, uint8_t tag, float value, progmem_str units, int8_t width, uint8_t precision, draw_mode_t what) {
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void draw_adjuster(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16_t h, uint8_t tag, float value, progmem_str units, int8_t width, uint8_t precision, draw_mode_t what) {
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if (what & BACKGROUND)
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cmd.tag(0).button(VAL_POS, F(""), FTDI::OPT_FLAT);
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@ -54,4 +54,7 @@ void draw_adjuster(CommandProcessor& cmd, int16_t x, int16_t y, int16_t w, int16
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cmd.tag(tag ).button(INC_POS, F("-"))
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.tag(tag+1).button(DEC_POS, F("+"));
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}
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}
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}
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} // namespace FTDI
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#endif // FTDI_EXTENDED
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@ -20,20 +20,21 @@
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****************************************************************************/
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#pragma once
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#include "../extended/screen_types.h"
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void draw_adjuster_value(
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namespace FTDI {
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void draw_adjuster_value(
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CommandProcessor& cmd,
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int16_t x, int16_t y, int16_t w, int16_t h,
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float value, progmem_str units = nullptr,
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int8_t width = 5, uint8_t precision = 1
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);
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);
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void draw_adjuster(
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void draw_adjuster(
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CommandProcessor& cmd,
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int16_t x, int16_t y, int16_t w, int16_t h,
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uint8_t tag,
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float value, progmem_str units = nullptr,
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int8_t width = 5, uint8_t precision = 1,
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draw_mode_t what = BOTH
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);
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);
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}
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@ -0,0 +1,108 @@
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/*************************
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* circular_progress.cpp *
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*************************/
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/****************************************************************************
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* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#include "ftdi_extended.h"
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#if ENABLED(FTDI_EXTENDED)
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/* This function draws a circular progress "ring" */
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namespace FTDI {
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, char *text, uint32_t bgcolor, uint32_t fgcolor) {
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const float rim = 0.3;
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const float a = percent/100.0*2.0*PI;
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const float a1 = min(PI/2, a);
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const float a2 = min(PI/2, a-a1);
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const float a3 = min(PI/2, a-a1-a2);
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const float a4 = min(PI/2, a-a1-a2-a3);
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const int ro = min(w,h) * 8;
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const int rr = ro * rim;
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const int cx = x * 16 + w * 8;
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const int cy = y * 16 + h * 8;
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// Load a rim shape into stencil buffer
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cmd.cmd(SAVE_CONTEXT());
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cmd.cmd(TAG_MASK(0));
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cmd.cmd(CLEAR(0,1,0));
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cmd.cmd(COLOR_MASK(0,0,0,0));
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cmd.cmd(STENCIL_OP(STENCIL_OP_KEEP, STENCIL_OP_INVERT));
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cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_ALWAYS, 255, 255));
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cmd.cmd(BEGIN(POINTS));
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cmd.cmd(POINT_SIZE(ro));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(POINT_SIZE(ro - rr));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(RESTORE_CONTEXT());
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// Mask further drawing by stencil buffer
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cmd.cmd(SAVE_CONTEXT());
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cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_NOTEQUAL, 0, 255));
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// Fill the background
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cmd.cmd(COLOR_RGB(bgcolor));
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cmd.cmd(BEGIN(POINTS));
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cmd.cmd(POINT_SIZE(ro));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(COLOR_RGB(fgcolor));
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// Paint upper-right quadrant
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cmd.cmd(BEGIN(EDGE_STRIP_A));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx + ro*sin(a1) + 16,cy - ro*cos(a1) + 8));
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// Paint lower-right quadrant
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if (a > PI/2) {
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cmd.cmd(BEGIN(EDGE_STRIP_R));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx + ro*cos(a2),cy + ro*sin(a2) + 16));
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}
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// Paint lower-left quadrant
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if (a > PI) {
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cmd.cmd(BEGIN(EDGE_STRIP_B));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx - ro*sin(a3) - 8,cy + ro*cos(a3)));
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}
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// Paint upper-left quadrant
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if (a > 1.5*PI) {
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cmd.cmd(BEGIN(EDGE_STRIP_L));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx - ro*cos(a4),cy - ro*sin(a4)));
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}
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cmd.cmd(RESTORE_CONTEXT());
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// Draw the text
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cmd.cmd(SAVE_CONTEXT());
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cmd.cmd(COLOR_RGB(fgcolor));
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cmd.text(x,y,w,h,text, OPT_CENTERX | OPT_CENTERY);
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cmd.cmd(RESTORE_CONTEXT());
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}
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, uint32_t bgcolor, uint32_t fgcolor) {
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char str[5];
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sprintf(str,"%d\%%",int(percent));
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draw_circular_progress(cmd, x, y, w, h, percent, str, bgcolor, fgcolor);
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}
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} // namespace FTDI
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#endif // FTDI_EXTENDED
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@ -0,0 +1,27 @@
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/***********************
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* circular_progress.h *
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***********************/
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/****************************************************************************
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* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#pragma once
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namespace FTDI {
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, char *text, uint32_t bgcolor, uint32_t fgcolor);
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, uint32_t bgcolor, uint32_t fgcolor);
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}
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@ -47,6 +47,9 @@
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#include "sound_player.h"
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#include "sound_list.h"
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#include "polygon.h"
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#include "poly_ui.h"
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#include "text_box.h"
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#include "text_ellipsis.h"
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#include "adjuster_widget.h"
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#include "circular_progress.h"
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#endif
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@ -1,105 +0,0 @@
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/***********************
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* circular_progress.h *
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***********************/
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/****************************************************************************
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* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <https://www.gnu.org/licenses/>. *
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****************************************************************************/
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#pragma once
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/* This function draws a circular progress "ring" */
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, char *text, uint32_t bgcolor, uint32_t fgcolor) {
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using namespace FTDI;
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const float rim = 0.3;
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const float a = percent/100.0*2.0*PI;
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const float a1 = min(PI/2, a);
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const float a2 = min(PI/2, a-a1);
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const float a3 = min(PI/2, a-a1-a2);
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const float a4 = min(PI/2, a-a1-a2-a3);
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const int ro = min(w,h) * 8;
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const int rr = ro * rim;
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const int cx = x * 16 + w * 8;
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const int cy = y * 16 + h * 8;
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// Load a rim shape into stencil buffer
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cmd.cmd(SAVE_CONTEXT());
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cmd.cmd(TAG_MASK(0));
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cmd.cmd(CLEAR(0,1,0));
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cmd.cmd(COLOR_MASK(0,0,0,0));
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cmd.cmd(STENCIL_OP(STENCIL_OP_KEEP, STENCIL_OP_INVERT));
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cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_ALWAYS, 255, 255));
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cmd.cmd(BEGIN(POINTS));
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cmd.cmd(POINT_SIZE(ro));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(POINT_SIZE(ro - rr));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(RESTORE_CONTEXT());
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// Mask further drawing by stencil buffer
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cmd.cmd(SAVE_CONTEXT());
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cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_NOTEQUAL, 0, 255));
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// Fill the background
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cmd.cmd(COLOR_RGB(bgcolor));
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cmd.cmd(BEGIN(POINTS));
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cmd.cmd(POINT_SIZE(ro));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(COLOR_RGB(fgcolor));
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// Paint upper-right quadrant
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cmd.cmd(BEGIN(EDGE_STRIP_A));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx + ro*sin(a1) + 16,cy - ro*cos(a1) + 8));
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// Paint lower-right quadrant
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if (a > PI/2) {
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cmd.cmd(BEGIN(EDGE_STRIP_R));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx + ro*cos(a2),cy + ro*sin(a2) + 16));
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}
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// Paint lower-left quadrant
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if (a > PI) {
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cmd.cmd(BEGIN(EDGE_STRIP_B));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx - ro*sin(a3) - 8,cy + ro*cos(a3)));
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}
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// Paint upper-left quadrant
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if (a > 1.5*PI) {
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cmd.cmd(BEGIN(EDGE_STRIP_L));
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cmd.cmd(VERTEX2F(cx, cy));
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cmd.cmd(VERTEX2F(cx - ro*cos(a4),cy - ro*sin(a4)));
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}
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cmd.cmd(RESTORE_CONTEXT());
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// Draw the text
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cmd.cmd(SAVE_CONTEXT());
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cmd.cmd(COLOR_RGB(fgcolor));
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cmd.text(x,y,w,h,text, OPT_CENTERX | OPT_CENTERY);
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cmd.cmd(RESTORE_CONTEXT());
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}
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, uint32_t bgcolor, uint32_t fgcolor) {
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char str[5];
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sprintf(str,"%d\%%",int(percent));
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draw_circular_progress(cmd, x, y, w, h, percent, str, bgcolor, fgcolor);
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}
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@ -25,8 +25,6 @@
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#ifdef FTDI_BED_MESH_SCREEN
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#include "../ftdi_eve_lib/extras/adjuster_widget.h"
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using namespace FTDI;
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using namespace Theme;
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using namespace ExtUI;
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@ -25,8 +25,6 @@
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#ifdef FTDI_BIO_PRINTING_DIALOG_BOX
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#include "../ftdi_eve_lib/extras/circular_progress.h"
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using namespace FTDI;
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using namespace ExtUI;
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using namespace Theme;
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@ -26,8 +26,6 @@
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#ifdef FTDI_BIO_STATUS_SCREEN
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#include "../ftdi_eve_lib/extras/poly_ui.h"
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#if ENABLED(TOUCH_UI_PORTRAIT)
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#include "bio_printer_ui_portrait.h"
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#else
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@ -26,7 +26,6 @@
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#ifdef FTDI_BOOT_SCREEN
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#include "../ftdi_eve_lib/extras/poly_ui.h"
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#include "../archim2-flash/flash_storage.h"
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#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
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@ -27,8 +27,6 @@
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#ifdef FTDI_COCOA_LOAD_CHOCOLATE_SCREEN
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#include "../ftdi_eve_lib/extras/poly_ui.h"
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#include "cocoa_press_ui.h"
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#define POLY(A) PolyUI::poly_reader_t(A, sizeof(A)/sizeof(A[0]))
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@ -25,8 +25,6 @@
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#ifdef FTDI_COCOA_PREHEAT_SCREEN
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#include "../ftdi_eve_lib/extras/circular_progress.h"
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using namespace FTDI;
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using namespace ExtUI;
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using namespace Theme;
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@ -26,8 +26,6 @@
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#ifdef FTDI_COCOA_STATUS_SCREEN
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#include "../ftdi_eve_lib/extras/poly_ui.h"
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#include "cocoa_press_ui.h"
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#define POLY(A) PolyUI::poly_reader_t(A, sizeof(A)/sizeof(A[0]))
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#pragma once
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#if ENABLED(TOUCH_UI_FTDI_EVE)
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#include "../ftdi_eve_lib/ftdi_eve_lib.h"
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#include "../language/language.h"
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#include "../theme/theme.h"
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@ -260,3 +262,5 @@ enum {
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#if NUM_LANGUAGES > 1
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#include "language_menu.h"
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#endif
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#endif // TOUCH_UI_FTDI_EVE
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