Add code to lcd_update() for GLCD
This code selects between the routines for the GLCD or the char. display.
This commit is contained in:
parent
a49c09a776
commit
5f1cd70122
|
@ -748,7 +748,22 @@ void lcd_update()
|
|||
timeoutToStatus = millis() + LCD_TIMEOUT_TO_STATUS;
|
||||
#endif//ULTIPANEL
|
||||
|
||||
#ifdef DOGLCD // Changes due to different driver architecture of the DOGM display
|
||||
blink++; // Variable for fan animation and alive dot
|
||||
u8g.firstPage();
|
||||
do {
|
||||
u8g.setFont(u8g_font_6x10_marlin);
|
||||
u8g.setPrintPos(125,0);
|
||||
if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
|
||||
u8g.drawPixel(127,63); // draw alive dot
|
||||
u8g.setColorIndex(1); // black on white
|
||||
(*currentMenu)();
|
||||
if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
|
||||
} while( u8g.nextPage() );
|
||||
#else
|
||||
(*currentMenu)();
|
||||
#endif
|
||||
|
||||
#ifdef ULTIPANEL
|
||||
if(timeoutToStatus < millis() && currentMenu != lcd_status_screen)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue