Add a ZERO macro to clear arrays
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@ -3145,7 +3145,7 @@ inline void gcode_G4() {
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if (DEBUGGING(LEVELING)) DEBUG_POS(">>> home_delta", current_position);
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#endif
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// Init the current position of all carriages to 0,0,0
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memset(current_position, 0, sizeof(current_position));
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ZERO(current_position);
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sync_plan_position();
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// Move all carriages together linearly until an endstop is hit.
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@ -674,7 +674,7 @@ bool SdBaseFile::open(SdBaseFile* dirFile,
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index = 0;
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}
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// initialize as empty file
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memset(p, 0, sizeof(dir_t));
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ZERO(p);
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memcpy(p->name, dname, 11);
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// set timestamps
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@ -36,7 +36,7 @@ CardReader::CardReader() {
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sdpos = 0;
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workDirDepth = 0;
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file_subcall_ctr = 0;
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memset(workDirParents, 0, sizeof(workDirParents));
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ZERO(workDirParents);
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autostart_stilltocheck = true; //the SD start is delayed, because otherwise the serial cannot answer fast enough to make contact with the host software.
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autostart_index = 0;
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@ -78,6 +78,7 @@
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#define NUMERIC(a) ((a) >= '0' && '9' >= (a))
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#define NUMERIC_SIGNED(a) (NUMERIC(a) || (a) == '-')
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#define COUNT(a) (sizeof(a)/sizeof(*a))
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#define ZERO(a) memset(a,0,sizeof(a))
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// Macros for initializing arrays
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#define ARRAY_6(v1, v2, v3, v4, v5, v6, args...) { v1, v2, v3, v4, v5, v6 }
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@ -31,7 +31,7 @@
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void mesh_bed_leveling::reset() {
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status = MBL_STATUS_NONE;
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z_offset = 0;
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memset(z_values, 0, sizeof(z_values));
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ZERO(z_values);
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}
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#endif // MESH_BED_LEVELING
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@ -137,8 +137,8 @@ Planner::Planner() { init(); }
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void Planner::init() {
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block_buffer_head = block_buffer_tail = 0;
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memset(position, 0, sizeof(position));
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memset(previous_speed, 0, sizeof(previous_speed));
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ZERO(position);
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ZERO(previous_speed);
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previous_nominal_speed = 0.0;
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#if ABL_PLANAR
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bed_level_matrix.set_to_identity();
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@ -1266,7 +1266,7 @@ void Planner::_set_position_mm(const float &a, const float &b, const float &c, c
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stepper.set_position(na, nb, nc, ne);
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previous_nominal_speed = 0.0; // Resets planner junction speeds. Assumes start from rest.
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memset(previous_speed, 0, sizeof(previous_speed));
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ZERO(previous_speed);
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}
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void Planner::set_position_mm_kinematic(const float position[NUM_AXIS]) {
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