Merge pull request #4265 from thinkyhead/rc_buzzer_patchup
Two strategies to address a stuck buzzer
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6121c9018a
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@ -46,7 +46,7 @@ class Buzzer {
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private:
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struct state_t {
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tone_t tone;
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uint32_t timestamp;
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uint32_t endtime;
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} state;
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protected:
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@ -82,7 +82,7 @@ class Buzzer {
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*/
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void reset() {
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this->off();
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this->state.timestamp = 0;
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this->state.endtime = 0;
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}
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public:
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@ -97,7 +97,7 @@ class Buzzer {
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/**
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* @brief Add a tone to the queue
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* @details Adds a tone_t structure to the ring buffer, will block IO if the
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* queue is full waiting for one slot to get available.
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* queue is full waiting for one slot to get available.
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*
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* @param duration Duration of the tone in milliseconds
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* @param frequency Frequency of the tone in hertz
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@ -114,17 +114,17 @@ class Buzzer {
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/**
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* @brief Loop function
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* @details This function should be called at loop, it will take care of
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* playing the tones in the queue.
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* playing the tones in the queue.
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*/
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virtual void tick() {
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if (!this->state.timestamp) {
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if (!this->state.endtime) {
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if (this->buffer.isEmpty()) return;
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this->state.tone = this->buffer.dequeue();
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this->state.timestamp = millis() + this->state.tone.duration;
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this->state.endtime = millis() + this->state.tone.duration;
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if (this->state.tone.frequency > 0) this->on();
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}
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else if (millis() >= this->state.timestamp) this->reset();
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else if (ELAPSED(millis(), this->state.endtime)) this->reset();
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}
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};
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@ -2334,12 +2334,14 @@ void kill_screen(const char* lcd_msg) {
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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next_button_update_ms = millis() + 500;
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// Buzz and wait. The delay is needed for buttons to settle!
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#if ENABLED(LCD_USE_I2C_BUZZER)
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lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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delay(10);
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#elif PIN_EXISTS(BEEPER)
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buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
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#endif
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delay(10); // needed for buttons to settle
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}
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/**
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