Add GFX overlay to UBL mesh edit (#8038)
* Add GFX overlay to UBL mesh edit Fixed misplaced HAS_TEMP_BED in dogm_bitmaps.h rename _lcd_babystep_zoffset_overlay to _lcd_zoffset_overlay_gfx and move it out of BABYSTEP_ZPROBE_OFFSET to we can use it for over things. Add this function into UBL mesh edit screen. update all Configuration.h to add ENABLE_MESH_EDIT_GFX_OVERLAY * Add Sanity to UBL insanity Need to check for DOGLCD otherwise error out.
This commit is contained in:
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72156a2029
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6296ab2173
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@ -854,7 +854,7 @@
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* - AUTO_BED_LEVELING_UBL (Unified Bed Leveling)
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* A comprehensive bed leveling system combining the features and benefits
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* of other systems. UBL also includes integrated Mesh Generation, Mesh
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* Validation and Mesh Editing systems.
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* Validation and Mesh Editing systems.
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*
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* - MESH_BED_LEVELING
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* Probe a grid manually
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -895,6 +895,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -994,6 +994,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -881,6 +881,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -866,6 +866,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -876,6 +876,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -866,6 +866,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -874,6 +874,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -885,6 +885,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -857,6 +857,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -857,6 +857,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -872,6 +872,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -890,6 +890,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -879,6 +879,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -903,6 +903,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -879,6 +879,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -879,6 +879,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -877,6 +877,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -873,6 +873,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -887,6 +887,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -906,6 +906,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -931,6 +931,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -905,6 +905,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -875,6 +875,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -999,6 +999,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -999,6 +999,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -986,6 +986,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -989,6 +989,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -989,6 +989,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -998,6 +998,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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//#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -889,6 +889,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
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#define DEBUG_LEVELING_FEATURE
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//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
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#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
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// Gradually reduce leveling correction until a set height is reached,
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@ -878,6 +878,7 @@
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* NOTE: Requires a lot of PROGMEM!
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*/
|
||||
//#define DEBUG_LEVELING_FEATURE
|
||||
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
|
||||
|
||||
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
// Gradually reduce leveling correction until a set height is reached,
|
||||
|
|
|
@ -862,6 +862,7 @@
|
|||
* NOTE: Requires a lot of PROGMEM!
|
||||
*/
|
||||
//#define DEBUG_LEVELING_FEATURE
|
||||
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
|
||||
|
||||
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
// Gradually reduce leveling correction until a set height is reached,
|
||||
|
|
|
@ -870,6 +870,7 @@
|
|||
* NOTE: Requires a lot of PROGMEM!
|
||||
*/
|
||||
//#define DEBUG_LEVELING_FEATURE
|
||||
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
|
||||
|
||||
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
// Gradually reduce leveling correction until a set height is reached,
|
||||
|
|
|
@ -880,6 +880,7 @@
|
|||
* NOTE: Requires a lot of PROGMEM!
|
||||
*/
|
||||
//#define DEBUG_LEVELING_FEATURE
|
||||
//#define ENABLE_MESH_EDIT_GFX_OVERLAY // enable a graphics overly while editing the mesh from auto-level
|
||||
|
||||
#if ENABLED(MESH_BED_LEVELING) || ENABLED(AUTO_BED_LEVELING_BILINEAR) || ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
// Gradually reduce leveling correction until a set height is reached,
|
||||
|
|
|
@ -736,7 +736,9 @@ static_assert(1 >= 0
|
|||
static_assert(WITHIN(UBL_PROBE_PT_2_Y, MIN_PROBE_Y, MAX_PROBE_Y), "UBL_PROBE_PT_2_Y can't be reached by the Z probe.");
|
||||
static_assert(WITHIN(UBL_PROBE_PT_3_Y, MIN_PROBE_Y, MAX_PROBE_Y), "UBL_PROBE_PT_3_Y can't be reached by the Z probe.");
|
||||
#endif
|
||||
|
||||
#if ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY) && !ENABLED(DOGLCD)
|
||||
#error "ENABLE_MESH_EDIT_GFX_OVERLAY requires a DOGLCD."
|
||||
#endif
|
||||
#elif HAS_ABL
|
||||
|
||||
/**
|
||||
|
|
|
@ -419,97 +419,95 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
#endif // Extruders
|
||||
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
|
||||
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x07,0xf8,0x00, // 000001111111100000000000
|
||||
0x0c,0x0c,0x00, // 000011000000110000000000
|
||||
0x10,0x02,0x00, // 000100000000001000000000
|
||||
0x20,0x01,0x00, // 001000000000000100000000
|
||||
0x60,0x01,0x80, // 011000000000000100000000
|
||||
0x40,0x00,0x80, // 010000000000000010000000
|
||||
0x40,0x03,0xe0, // 010000000000001111100000
|
||||
0x40,0x01,0xc0, // 010000000000000111000000
|
||||
0x40,0x00,0x80, // 010000000000000010000000
|
||||
0x40,0x00,0x00, // 010000000000000000000000
|
||||
0x40,0x00,0x00, // 010000000000000000000000
|
||||
0x60,0x00,0x00, // 011000000000000000000000
|
||||
0x20,0x00,0x00, // 001000000000000000000000
|
||||
0x10,0x00,0x00, // 000100000000000000000000
|
||||
0x0c,0x0c,0x00, // 000011000000110000000000
|
||||
0x07,0xf8,0x00 // 000001111111100000000000
|
||||
};
|
||||
|
||||
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x01,0xfe,0x00, // 000000011111111000000000
|
||||
0x03,0x03,0x00, // 000000110000001100000000
|
||||
0x04,0x00,0x80, // 000001000000000010000000
|
||||
0x08,0x00,0x40, // 000010000000000001000000
|
||||
0x18,0x00,0x60, // 000110000000000001100000
|
||||
0x10,0x00,0x20, // 000100000000000000100000
|
||||
0x7c,0x00,0x20, // 011111000000000000100000
|
||||
0x38,0x00,0x20, // 001110000000000000100000
|
||||
0x10,0x00,0x20, // 000100000000000000100000
|
||||
0x00,0x00,0x20, // 000000000000000000100000
|
||||
0x00,0x00,0x20, // 000000000000000000100000
|
||||
0x00,0x00,0x60, // 000000000000000001100000
|
||||
0x00,0x00,0x40, // 000000000000000001000000
|
||||
0x00,0x00,0x80, // 000000000000000010000000
|
||||
0x03,0x03,0x00, // 000000110000001100000000
|
||||
0x01,0xfe,0x00 // 000000011111111000000000
|
||||
};
|
||||
|
||||
|
||||
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x06,0x00, // 000001100000
|
||||
0x0F,0x00, // 000011110000
|
||||
0x1F,0x80, // 000111111000
|
||||
0x3F,0xC0, // 001111111100
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00 // 000001100000
|
||||
};
|
||||
|
||||
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x3F,0xC0, // 001111111100
|
||||
0x1F,0x80, // 000111111000
|
||||
0x0F,0x00, // 000011110000
|
||||
0x06,0x00 // 000001100000
|
||||
};
|
||||
|
||||
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0xFF,0xFF,0xFF // 111111111111111111111111
|
||||
};
|
||||
|
||||
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0x3F,0x00, // 0011111100000000
|
||||
0x1E,0x00, // 0001111000000000
|
||||
0x0C,0x00 // 0000110000000000
|
||||
};
|
||||
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
|
||||
|
||||
#endif // HAS_TEMP_BED
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
|
||||
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x07,0xf8,0x00, // 000001111111100000000000
|
||||
0x0c,0x0c,0x00, // 000011000000110000000000
|
||||
0x10,0x02,0x00, // 000100000000001000000000
|
||||
0x20,0x01,0x00, // 001000000000000100000000
|
||||
0x60,0x01,0x80, // 011000000000000100000000
|
||||
0x40,0x00,0x80, // 010000000000000010000000
|
||||
0x40,0x03,0xe0, // 010000000000001111100000
|
||||
0x40,0x01,0xc0, // 010000000000000111000000
|
||||
0x40,0x00,0x80, // 010000000000000010000000
|
||||
0x40,0x00,0x00, // 010000000000000000000000
|
||||
0x40,0x00,0x00, // 010000000000000000000000
|
||||
0x60,0x00,0x00, // 011000000000000000000000
|
||||
0x20,0x00,0x00, // 001000000000000000000000
|
||||
0x10,0x00,0x00, // 000100000000000000000000
|
||||
0x0c,0x0c,0x00, // 000011000000110000000000
|
||||
0x07,0xf8,0x00 // 000001111111100000000000
|
||||
};
|
||||
|
||||
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x01,0xfe,0x00, // 000000011111111000000000
|
||||
0x03,0x03,0x00, // 000000110000001100000000
|
||||
0x04,0x00,0x80, // 000001000000000010000000
|
||||
0x08,0x00,0x40, // 000010000000000001000000
|
||||
0x18,0x00,0x60, // 000110000000000001100000
|
||||
0x10,0x00,0x20, // 000100000000000000100000
|
||||
0x7c,0x00,0x20, // 011111000000000000100000
|
||||
0x38,0x00,0x20, // 001110000000000000100000
|
||||
0x10,0x00,0x20, // 000100000000000000100000
|
||||
0x00,0x00,0x20, // 000000000000000000100000
|
||||
0x00,0x00,0x20, // 000000000000000000100000
|
||||
0x00,0x00,0x60, // 000000000000000001100000
|
||||
0x00,0x00,0x40, // 000000000000000001000000
|
||||
0x00,0x00,0x80, // 000000000000000010000000
|
||||
0x03,0x03,0x00, // 000000110000001100000000
|
||||
0x01,0xfe,0x00 // 000000011111111000000000
|
||||
};
|
||||
|
||||
|
||||
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x06,0x00, // 000001100000
|
||||
0x0F,0x00, // 000011110000
|
||||
0x1F,0x80, // 000111111000
|
||||
0x3F,0xC0, // 001111111100
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00 // 000001100000
|
||||
};
|
||||
|
||||
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x06,0x00, // 000001100000
|
||||
0x3F,0xC0, // 001111111100
|
||||
0x1F,0x80, // 000111111000
|
||||
0x0F,0x00, // 000011110000
|
||||
0x06,0x00 // 000001100000
|
||||
};
|
||||
|
||||
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0xFF,0xFF,0xFF // 111111111111111111111111
|
||||
};
|
||||
|
||||
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0x3F,0x00, // 0011111100000000
|
||||
0x1E,0x00, // 0001111000000000
|
||||
0x0C,0x00 // 0000110000000000
|
||||
};
|
||||
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY
|
||||
|
|
|
@ -1057,47 +1057,47 @@ void kill_screen(const char* lcd_msg) {
|
|||
void lcd_babystep_y() { lcd_goto_screen(_lcd_babystep_y); babysteps_done = 0; defer_return_to_status = true; }
|
||||
#endif
|
||||
|
||||
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
|
||||
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
|
||||
|
||||
void _lcd_babystep_zoffset_overlay(const float in_zoffset) {
|
||||
// Determine whether the user is raising or lowering the nozzle.
|
||||
int8_t dir = 0;
|
||||
static float old_zprobe_zoffset = 0;
|
||||
if (in_zoffset != old_zprobe_zoffset) {
|
||||
dir = (in_zoffset > old_zprobe_zoffset) ? 1 : -1;
|
||||
old_zprobe_zoffset = in_zoffset;
|
||||
}
|
||||
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_REVERSE)
|
||||
const unsigned char *rot_up = ccw_bmp;
|
||||
const unsigned char *rot_down = cw_bmp;
|
||||
#else
|
||||
const unsigned char *rot_up = cw_bmp;
|
||||
const unsigned char *rot_down = ccw_bmp;
|
||||
#endif
|
||||
|
||||
#if ENABLED(USE_BIG_EDIT_FONT)
|
||||
const int left = 0, right = 45, nozzle = 95;
|
||||
#else
|
||||
const int left = 5, right = 90, nozzle = 60;
|
||||
#endif
|
||||
|
||||
// Draw a representation of the nozzle
|
||||
if (PAGE_CONTAINS(3, 16)) u8g.drawBitmapP(nozzle + 6, 4 - dir, 2, 12, nozzle_bmp);
|
||||
if (PAGE_CONTAINS(20, 20)) u8g.drawBitmapP(nozzle + 0, 20, 3, 1, offset_bedline_bmp);
|
||||
|
||||
// Draw cw/ccw indicator and up/down arrows.
|
||||
if (PAGE_CONTAINS(47,62)) {
|
||||
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
|
||||
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
|
||||
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
|
||||
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
|
||||
}
|
||||
void _lcd_zoffset_overlay_gfx(const float in_zoffset) {
|
||||
// Determine whether the user is raising or lowering the nozzle.
|
||||
int8_t dir = 0;
|
||||
static float old_zprobe_zoffset = 0;
|
||||
if (in_zoffset != old_zprobe_zoffset) {
|
||||
dir = (in_zoffset > old_zprobe_zoffset) ? 1 : (in_zoffset == 0) ? 0 : -1;
|
||||
old_zprobe_zoffset = in_zoffset;
|
||||
}
|
||||
|
||||
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_REVERSE)
|
||||
const unsigned char *rot_up = ccw_bmp;
|
||||
const unsigned char *rot_down = cw_bmp;
|
||||
#else
|
||||
const unsigned char *rot_up = cw_bmp;
|
||||
const unsigned char *rot_down = ccw_bmp;
|
||||
#endif
|
||||
|
||||
#if ENABLED(USE_BIG_EDIT_FONT)
|
||||
const int left = 0, right = 45, nozzle = 95;
|
||||
#else
|
||||
const int left = 5, right = 90, nozzle = 60;
|
||||
#endif
|
||||
|
||||
// Draw a representation of the nozzle
|
||||
if (PAGE_CONTAINS(3, 16)) u8g.drawBitmapP(nozzle + 6, 4 - dir, 2, 12, nozzle_bmp);
|
||||
if (PAGE_CONTAINS(20, 20)) u8g.drawBitmapP(nozzle + 0, 20, 3, 1, offset_bedline_bmp);
|
||||
|
||||
// Draw cw/ccw indicator and up/down arrows.
|
||||
if (PAGE_CONTAINS(47,62)) {
|
||||
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
|
||||
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
|
||||
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
|
||||
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || ENABLE_MESH_EDIT_GFX_OVERLAY
|
||||
|
||||
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
|
||||
|
||||
void lcd_babystep_zoffset() {
|
||||
if (lcd_clicked) { return lcd_goto_previous_menu_no_defer(); }
|
||||
|
@ -1121,7 +1121,7 @@ void kill_screen(const char* lcd_msg) {
|
|||
if (lcdDrawUpdate) {
|
||||
lcd_implementation_drawedit(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(zprobe_zoffset));
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
|
||||
_lcd_babystep_zoffset_overlay(zprobe_zoffset);
|
||||
_lcd_zoffset_overlay_gfx(zprobe_zoffset);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -1158,6 +1158,9 @@ void kill_screen(const char* lcd_msg) {
|
|||
|
||||
if (lcdDrawUpdate)
|
||||
lcd_implementation_drawedit(msg, ftostr43sign(mesh_edit_value));
|
||||
#if ENABLED(ENABLE_MESH_EDIT_GFX_OVERLAY)
|
||||
_lcd_zoffset_overlay_gfx(mesh_edit_value);
|
||||
#endif
|
||||
}
|
||||
|
||||
void _lcd_mesh_edit_NOP() {
|
||||
|
|
Loading…
Reference in a new issue