Patch bug in linear unapply_leveling
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@ -571,7 +571,9 @@ void Planner::check_axes_activity() {
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matrix_3x3 inverse = matrix_3x3::transpose(bed_level_matrix);
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matrix_3x3 inverse = matrix_3x3::transpose(bed_level_matrix);
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float dx = lx - (X_TILT_FULCRUM), dy = ly - (Y_TILT_FULCRUM), dz = lz;
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float dx = RAW_X_POSITION(lx) - (X_TILT_FULCRUM),
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dy = RAW_Y_POSITION(ly) - (Y_TILT_FULCRUM),
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dz = RAW_Z_POSITION(lz);
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apply_rotation_xyz(inverse, dx, dy, dz);
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apply_rotation_xyz(inverse, dx, dy, dz);
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