Shorter segments may be better
This commit is contained in:
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -909,7 +909,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -1008,7 +1008,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -895,7 +895,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -880,7 +880,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -890,7 +890,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -880,7 +880,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -888,7 +888,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -899,7 +899,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -871,7 +871,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -871,7 +871,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -886,7 +886,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -904,7 +904,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -893,7 +893,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -917,7 +917,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -893,7 +893,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -893,7 +893,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -890,7 +890,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -887,7 +887,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -901,7 +901,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -892,7 +892,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -920,7 +920,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -945,7 +945,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -919,7 +919,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -902,7 +902,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -889,7 +889,8 @@
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -1019,7 +1019,8 @@
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -1019,7 +1019,8 @@
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -1006,7 +1006,8 @@
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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@ -1009,7 +1009,8 @@
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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// split up moves into short segments like a Delta. This follows the
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// contours of the bed more closely than edge-to-edge straight moves.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
|
|
|
@ -1009,7 +1009,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1018,7 +1018,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -903,7 +903,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -892,7 +892,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -884,7 +884,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -894,7 +894,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
Loading…
Reference in a new issue