Allow TOUCH_BUTTONS to be swapped (#15100)
This commit is contained in:
parent
8e044ea898
commit
6b05d5d65d
|
@ -288,8 +288,12 @@
|
|||
#endif
|
||||
|
||||
#ifndef STD_ENCODER_PULSES_PER_STEP
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
#define STD_ENCODER_PULSES_PER_STEP 1
|
||||
#else
|
||||
#define STD_ENCODER_PULSES_PER_STEP 5
|
||||
#endif
|
||||
#endif
|
||||
#ifndef STD_ENCODER_STEPS_PER_MENU_ITEM
|
||||
#define STD_ENCODER_STEPS_PER_MENU_ITEM 1
|
||||
#endif
|
||||
|
|
|
@ -371,8 +371,8 @@ bool MarlinUI::detected() {
|
|||
#if HAS_SLOW_BUTTONS
|
||||
uint8_t MarlinUI::read_slow_buttons() {
|
||||
#if ENABLED(LCD_I2C_TYPE_MCP23017)
|
||||
// Reading these buttons this is likely to be too slow to call inside interrupt context
|
||||
// so they are called during normal lcd_update
|
||||
// Reading these buttons is too slow for interrupt context
|
||||
// so they are read during LCD update in the main loop.
|
||||
uint8_t slow_bits = lcd.readButtons()
|
||||
#if !BUTTON_EXISTS(ENC)
|
||||
<< B_I2C_BTN_OFFSET
|
||||
|
@ -381,7 +381,7 @@ bool MarlinUI::detected() {
|
|||
#if ENABLED(LCD_I2C_VIKI)
|
||||
if ((slow_bits & (B_MI | B_RI)) && PENDING(millis(), next_button_update_ms)) // LCD clicked
|
||||
slow_bits &= ~(B_MI | B_RI); // Disable LCD clicked buttons if screen is updated
|
||||
#endif // LCD_I2C_VIKI
|
||||
#endif
|
||||
return slow_bits;
|
||||
#endif // LCD_I2C_TYPE_MCP23017
|
||||
}
|
||||
|
|
|
@ -267,6 +267,55 @@ static const uint8_t ili9341_init_sequence[] = { // 0x9341 - ILI9341
|
|||
B01111111,B11111111,B11111111,B11111110,
|
||||
};
|
||||
|
||||
#if ENABLED(REVERSE_MENU_DIRECTION)
|
||||
|
||||
static const uint8_t buttonA[] = {
|
||||
B01111111,B11111111,B11111111,B11111110,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B11100000,B00000000,B00000001,
|
||||
B10000000,B11100000,B00000000,B00000001,
|
||||
B10000000,B11100000,B00000000,B00000001,
|
||||
B10000000,B11100000,B00000000,B00000001,
|
||||
B10000000,B11100000,B00111111,B11100001,
|
||||
B10000111,B11111100,B00111111,B11100001,
|
||||
B10000011,B11111000,B00000000,B00000001,
|
||||
B10000001,B11110000,B00000000,B00000001,
|
||||
B10000000,B11100000,B00000000,B00000001,
|
||||
B10000000,B01000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B01111111,B11111111,B11111111,B11111110,
|
||||
};
|
||||
static const uint8_t buttonB[] = {
|
||||
B01111111,B11111111,B11111111,B11111110,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B01100000,B00000010,B00000001,
|
||||
B10000000,B01100000,B00000111,B00000001,
|
||||
B10000000,B01100000,B00001111,B10000001,
|
||||
B10000000,B01100000,B00011111,B11000001,
|
||||
B10000111,B11111110,B00111111,B11100001,
|
||||
B10000111,B11111110,B00000111,B00000001,
|
||||
B10000000,B01100000,B00000111,B00000001,
|
||||
B10000000,B01100000,B00000111,B00000001,
|
||||
B10000000,B01100000,B00000111,B00000001,
|
||||
B10000000,B01100000,B00000111,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
B01111111,B11111111,B11111111,B11111110,
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
static const uint8_t buttonA[] = {
|
||||
B01111111,B11111111,B11111111,B11111110,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
|
@ -313,6 +362,8 @@ static const uint8_t ili9341_init_sequence[] = { // 0x9341 - ILI9341
|
|||
B01111111,B11111111,B11111111,B11111110,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
static const uint8_t buttonC[] = {
|
||||
B01111111,B11111111,B11111111,B11111110,
|
||||
B10000000,B00000000,B00000000,B00000001,
|
||||
|
@ -370,10 +421,7 @@ static const uint8_t ili9341_init_sequence[] = { // 0x9341 - ILI9341
|
|||
// Used to fill RGB565 (16bits) background
|
||||
inline void memset2(const void *ptr, uint16_t fill, size_t cnt) {
|
||||
uint16_t* wptr = (uint16_t*)ptr;
|
||||
for (size_t i = 0; i < cnt; i += 2) {
|
||||
*wptr = fill;
|
||||
wptr++;
|
||||
}
|
||||
for (size_t i = 0; i < cnt; i += 2) { *wptr = fill; wptr++; }
|
||||
}
|
||||
|
||||
static bool preinit = true;
|
||||
|
|
|
@ -116,8 +116,6 @@
|
|||
#endif
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
#include "../feature/touch/xpt2046.h"
|
||||
volatile uint8_t MarlinUI::touch_buttons;
|
||||
uint8_t MarlinUI::read_touch_buttons() { return touch.read_buttons(); }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -135,7 +133,7 @@ uint8_t MarlinUI::lcd_status_update_delay = 1; // First update one loop delayed
|
|||
millis_t MarlinUI::next_filament_display; // = 0
|
||||
#endif
|
||||
|
||||
millis_t next_button_update_ms;
|
||||
millis_t MarlinUI::next_button_update_ms; // = 0
|
||||
|
||||
#if HAS_GRAPHICAL_LCD
|
||||
bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false
|
||||
|
@ -345,9 +343,6 @@ void MarlinUI::init() {
|
|||
#if HAS_SLOW_BUTTONS
|
||||
slow_buttons = 0;
|
||||
#endif
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
touch_buttons = 0;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
update_buttons();
|
||||
|
@ -746,16 +741,19 @@ void MarlinUI::update() {
|
|||
static millis_t next_lcd_update_ms;
|
||||
millis_t ms = millis();
|
||||
|
||||
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
||||
static millis_t return_to_status_ms = 0;
|
||||
#define RESET_STATUS_TIMEOUT() (return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS)
|
||||
#else
|
||||
#define RESET_STATUS_TIMEOUT() NOOP
|
||||
#endif
|
||||
|
||||
#ifdef LED_BACKLIGHT_TIMEOUT
|
||||
leds.update_timeout(powersupply_on);
|
||||
#endif
|
||||
|
||||
#if HAS_LCD_MENU
|
||||
|
||||
#if LCD_TIMEOUT_TO_STATUS
|
||||
static millis_t return_to_status_ms = 0;
|
||||
#endif
|
||||
|
||||
// Handle any queued Move Axis motion
|
||||
manage_manual_move();
|
||||
|
||||
|
@ -764,54 +762,67 @@ void MarlinUI::update() {
|
|||
update_buttons();
|
||||
|
||||
// If the action button is pressed...
|
||||
static bool wait_for_unclick; // = 0
|
||||
auto generate_click = [&]() {
|
||||
static bool wait_for_unclick; // = false
|
||||
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
|
||||
#define TOUCH_MENU_MASK 0x80
|
||||
|
||||
static bool arrow_pressed; // = false
|
||||
|
||||
// Handle touch events which are slow to read
|
||||
if (ELAPSED(ms, next_button_update_ms)) {
|
||||
uint8_t touch_buttons = touch.read_buttons();
|
||||
if (touch_buttons) {
|
||||
RESET_STATUS_TIMEOUT();
|
||||
if (touch_buttons & TOUCH_MENU_MASK) { // Processing Menu Area touch?
|
||||
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
wait_for_user = false; // - Any click clears wait for user
|
||||
// TODO for next PR.
|
||||
//uint8_t tpos = touch_buttons & ~(TOUCH_MENU_MASK); // Safe 7bit touched screen coordinate
|
||||
next_button_update_ms = ms + 500; // Defer next check for 1/2 second
|
||||
#if HAS_LCD_MENU
|
||||
refresh();
|
||||
#endif
|
||||
}
|
||||
touch_buttons = 0; // Swallow the touch
|
||||
}
|
||||
buttons |= (touch_buttons & (EN_C | EN_D)); // Pass on Click and Back buttons
|
||||
if (touch_buttons & (EN_A | EN_B)) { // A and/or B button?
|
||||
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
|
||||
if (touch_buttons & EN_A) encoderDiff *= -1;
|
||||
next_button_update_ms = ms + 50; // Assume the repeat delay
|
||||
if (!wait_for_unclick && !arrow_pressed) { // On click prepare for repeat
|
||||
next_button_update_ms += 250; // Longer delay on first press
|
||||
arrow_pressed = true; // Mark arrow as pressed
|
||||
#if HAS_BUZZER
|
||||
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(touch_buttons & (EN_A | EN_B))) arrow_pressed = false;
|
||||
}
|
||||
|
||||
#endif // TOUCH_BUTTONS
|
||||
|
||||
// Integrated LCD click handling via button_pressed
|
||||
if (!external_control && button_pressed()) {
|
||||
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
|
||||
wait_for_user = false; // - Any click clears wait for user
|
||||
quick_feedback(); // - Always make a click sound
|
||||
}
|
||||
};
|
||||
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
if (touch_buttons) {
|
||||
if (buttons & EN_C)
|
||||
generate_click();
|
||||
else if (buttons & (EN_A | EN_B)) { // Ignore the encoder if clicked, to prevent "slippage"
|
||||
const millis_t ms = millis();
|
||||
if (ELAPSED(ms, next_button_update_ms)) {
|
||||
next_button_update_ms = ms + 50;
|
||||
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP);
|
||||
if (buttons & EN_A) encoderDiff *= -1;
|
||||
if (!wait_for_unclick) {
|
||||
next_button_update_ms += 250;
|
||||
#if HAS_BUZZER
|
||||
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
||||
#endif
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif // TOUCH_BUTTONS
|
||||
{
|
||||
//
|
||||
// Integrated LCD click handling via button_pressed()
|
||||
//
|
||||
if (!external_control && button_pressed())
|
||||
generate_click();
|
||||
else
|
||||
wait_for_unclick = false;
|
||||
}
|
||||
|
||||
#if HAS_DIGITAL_BUTTONS && (BUTTON_EXISTS(BACK) || ENABLED(TOUCH_BUTTONS))
|
||||
if (LCD_BACK_CLICKED()) {
|
||||
quick_feedback();
|
||||
goto_previous_screen();
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // HAS_LCD_MENU
|
||||
|
||||
|
@ -885,23 +896,8 @@ void MarlinUI::update() {
|
|||
slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context
|
||||
#endif
|
||||
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
touch_buttons = read_touch_buttons();
|
||||
if (touch_buttons) {
|
||||
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
||||
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ENABLED(REPRAPWORLD_KEYPAD)
|
||||
|
||||
if (handle_keypad()) {
|
||||
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
||||
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (handle_keypad()) RESET_STATUS_TIMEOUT();
|
||||
#endif
|
||||
|
||||
const float abs_diff = ABS(encoderDiff);
|
||||
|
@ -947,9 +943,7 @@ void MarlinUI::update() {
|
|||
encoderDiff = 0;
|
||||
}
|
||||
|
||||
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
||||
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
|
||||
#endif
|
||||
RESET_STATUS_TIMEOUT();
|
||||
|
||||
refresh(LCDVIEW_REDRAW_NOW);
|
||||
|
||||
|
@ -982,9 +976,7 @@ void MarlinUI::update() {
|
|||
lcd_status_update_delay = 12;
|
||||
}
|
||||
refresh(LCDVIEW_REDRAW_NOW);
|
||||
#if LCD_TIMEOUT_TO_STATUS
|
||||
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
|
||||
#endif
|
||||
RESET_STATUS_TIMEOUT();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1058,7 +1050,7 @@ void MarlinUI::update() {
|
|||
#if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS
|
||||
// Return to Status Screen after a timeout
|
||||
if (on_status_screen() || defer_return_to_status)
|
||||
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
|
||||
RESET_STATUS_TIMEOUT();
|
||||
else if (ELAPSED(ms, return_to_status_ms))
|
||||
return_to_status();
|
||||
#endif
|
||||
|
@ -1241,12 +1233,12 @@ void MarlinUI::update() {
|
|||
#if HAS_SLOW_BUTTONS
|
||||
| slow_buttons
|
||||
#endif
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
| touch_buttons
|
||||
#endif
|
||||
;
|
||||
|
||||
#elif HAS_ADC_BUTTONS
|
||||
|
||||
buttons = 0;
|
||||
|
||||
#endif
|
||||
|
||||
#if HAS_ADC_BUTTONS
|
||||
|
|
|
@ -306,6 +306,8 @@ public:
|
|||
|
||||
#if HAS_SPI_LCD
|
||||
|
||||
static millis_t next_button_update_ms;
|
||||
|
||||
static bool detected();
|
||||
|
||||
static LCDViewAction lcdDrawUpdate;
|
||||
|
@ -531,10 +533,6 @@ public:
|
|||
static volatile uint8_t slow_buttons;
|
||||
static uint8_t read_slow_buttons();
|
||||
#endif
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
static volatile uint8_t touch_buttons;
|
||||
static uint8_t read_touch_buttons();
|
||||
#endif
|
||||
|
||||
static void update_buttons();
|
||||
static inline bool button_pressed() { return BUTTON_CLICK(); }
|
||||
|
|
Loading…
Reference in a new issue