parent
646dd5554c
commit
6d9ea7e184
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@ -236,6 +236,7 @@ void homeaxis(const AxisEnum axis);
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#if IS_KINEMATIC // (DELTA or SCARA)
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// Return true if the given point is within the printable area
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inline bool position_is_reachable(const float &rx, const float &ry) {
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#if ENABLED(DELTA)
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return HYPOT2(rx, ry) <= sq(DELTA_PRINTABLE_RADIUS);
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@ -251,28 +252,35 @@ void homeaxis(const AxisEnum axis);
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#endif
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}
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// Return true if the both nozzle and the probe can reach the given point.
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// Note: This won't work on SCARA since the probe offset rotates with the arm.
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inline bool position_is_reachable_by_probe(const float &rx, const float &ry) {
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// Both the nozzle and the probe must be able to reach the point.
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// This won't work on SCARA since the probe offset rotates with the arm.
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return position_is_reachable(rx, ry)
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&& position_is_reachable(rx - (X_PROBE_OFFSET_FROM_EXTRUDER), ry - (Y_PROBE_OFFSET_FROM_EXTRUDER));
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}
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#else // CARTESIAN
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// Return true if the given position is within the machine bounds.
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inline bool position_is_reachable(const float &rx, const float &ry) {
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// Add 0.001 margin to deal with float imprecision
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return WITHIN(rx, X_MIN_POS - 0.001, X_MAX_POS + 0.001)
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&& WITHIN(ry, Y_MIN_POS - 0.001, Y_MAX_POS + 0.001);
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}
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/**
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* Return whether the given position is within the bed, and whether the nozzle
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* can reach the position required to put the probe at the given position.
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*
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* Example: For a probe offset of -10,+10, then for the probe to reach 0,0 the
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* nozzle must be be able to reach +10,-10.
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*/
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inline bool position_is_reachable_by_probe(const float &rx, const float &ry) {
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const float nx = rx - (X_PROBE_OFFSET_FROM_EXTRUDER), ny = ry - (Y_PROBE_OFFSET_FROM_EXTRUDER);
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return position_is_reachable(rx, ry)
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&& WITHIN(nx, X_MIN_BED - 0.001, X_MAX_BED + 0.001)
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&& WITHIN(ny, Y_MIN_BED - 0.001, Y_MAX_BED + 0.001);
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const float nx = rx - (X_PROBE_OFFSET_FROM_EXTRUDER),
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ny = ry - (Y_PROBE_OFFSET_FROM_EXTRUDER);
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return position_is_reachable(nx, ny)
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&& WITHIN(rx, X_MIN_BED - 0.001, X_MAX_BED + 0.001)
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&& WITHIN(ry, Y_MIN_BED - 0.001, Y_MAX_BED + 0.001);
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}
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#endif // CARTESIAN
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