corrected the ultimaker default values, the previous had a calculation error: see: http://groups.google.com/group/ultimaker/browse_thread/thread/91906788639703cf

This commit is contained in:
Bernhard Kubicek 2011-11-19 14:50:31 +01:00
parent 9d90220537
commit 70650c331d

View file

@ -204,7 +204,7 @@ const bool ENDSTOPS_INVERTING = true; // set to true to invert the logic of the
// default settings // default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {79.87220447,79.87220447,200*8/3,760*1.1} // default steps per unit for ultimaker #define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200*8/3,760*1.1} // default steps per unit for ultimaker
//#define DEFAULT_AXIS_STEPS_PER_UNIT {40, 40, 3333.92, 67} //#define DEFAULT_AXIS_STEPS_PER_UNIT {40, 40, 3333.92, 67}
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 200000} // (mm/sec) #define DEFAULT_MAX_FEEDRATE {500, 500, 5, 200000} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot. #define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.