Move ExtUI ABL mesh edit, limit to bilinear (#20381)
* Move ExtUI call Co-authored-by: Scott Lahteine <github@thinkyhead.com> Co-authored-by: Victor Mateus Oliveira <rhapsodyv@gmail.com> Co-authored-by: Sebastiaan Dammann <sebastiaandammann@outlook.com>
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@ -177,8 +177,6 @@ G29_TYPE GcodeSuite::G29() {
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if (DISABLED(PROBE_MANUALLY) && seenQ) G29_RETURN(false);
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#endif
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshLevelingStart());
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const bool seenA = TERN0(PROBE_MANUALLY, parser.seen('A')),
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no_action = seenA || seenQ,
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faux = ENABLED(DEBUG_LEVELING_FEATURE) && DISABLED(PROBE_MANUALLY) ? parser.boolval('C') : no_action;
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@ -399,6 +397,10 @@ G29_TYPE GcodeSuite::G29() {
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points[0].z = points[1].z = points[2].z = 0; // Probe at 3 arbitrary points
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#endif
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#if BOTH(AUTO_BED_LEVELING_BILINEAR, EXTENSIBLE_UI)
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ExtUI::onMeshLevelingStart();
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#endif
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if (!faux) remember_feedrate_scaling_off();
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// Disable auto bed leveling during G29.
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