Fix PROBE_MANUALLY via G-code

This commit is contained in:
Scott Lahteine 2017-05-25 17:38:07 -05:00
parent 082da23391
commit 78af2b1444

View file

@ -4190,7 +4190,7 @@ void home_all_axes() { gcode_G28(true); }
if (!g29_in_progress) {
#if ENABLED(PROBE_MANUALLY) || ENABLED(AUTO_BED_LEVELING_LINEAR)
abl_probe_index = 0;
abl_probe_index = -1;
#endif
abl_should_enable = planner.abl_enabled;
@ -4397,8 +4397,17 @@ void home_all_axes() { gcode_G28(true); }
#if ENABLED(PROBE_MANUALLY)
const bool seenA = parser.seen('A'), seenQ = parser.seen('Q');
// For manual probing, get the next index to probe now.
// On the first probe this will be incremented to 0.
if (!seenA && !seenQ) {
++abl_probe_index;
g29_in_progress = true;
}
// Abort current G29 procedure, go back to ABLStart
if (parser.seen('A') && g29_in_progress) {
if (seenA && g29_in_progress) {
SERIAL_PROTOCOLLNPGM("Manual G29 aborted");
#if HAS_SOFTWARE_ENDSTOPS
soft_endstops_enabled = enable_soft_endstops;
@ -4408,7 +4417,7 @@ void home_all_axes() { gcode_G28(true); }
}
// Query G29 status
if (parser.seen('Q')) {
if (verbose_level || seenQ) {
if (!g29_in_progress)
SERIAL_PROTOCOLLNPGM("Manual G29 idle");
else {
@ -4417,10 +4426,7 @@ void home_all_axes() { gcode_G28(true); }
}
}
if (parser.seen('A') || parser.seen('Q')) return;
// Fall through to probe the first point
g29_in_progress = true;
if (seenA || seenQ) return;
if (abl_probe_index == 0) {
// For the initial G29 save software endstop state
@ -4458,20 +4464,20 @@ void home_all_axes() { gcode_G28(true); }
#if ABL_GRID
// Find a next point to probe
// On the first G29 this will be the first probe point
// Skip any unreachable points
while (abl_probe_index < abl2) {
// Set xCount, yCount based on abl_probe_index, with zig-zag
PR_OUTER_VAR = abl_probe_index / PR_INNER_END;
PR_INNER_VAR = abl_probe_index - (PR_OUTER_VAR * PR_INNER_END);
bool zig = (PR_OUTER_VAR & 1) != ((PR_OUTER_END) & 1);
// Probe in reverse order for every other row/column
bool zig = (PR_OUTER_VAR & 1); // != ((PR_OUTER_END) & 1);
if (zig) PR_INNER_VAR = (PR_INNER_END - 1) - PR_INNER_VAR;
const float xBase = left_probe_bed_position + xGridSpacing * xCount,
yBase = front_probe_bed_position + yGridSpacing * yCount;
const float xBase = xCount * xGridSpacing + left_probe_bed_position,
yBase = yCount * yGridSpacing + front_probe_bed_position;
xProbe = floor(xBase + (xBase < 0 ? 0 : 0.5));
yProbe = floor(yBase + (yBase < 0 ? 0 : 0.5));
@ -4488,7 +4494,6 @@ void home_all_axes() { gcode_G28(true); }
// Is there a next point to move to?
if (abl_probe_index < abl2) {
_manual_goto_xy(xProbe, yProbe); // Can be used here too!
++abl_probe_index;
#if HAS_SOFTWARE_ENDSTOPS
// Disable software endstops to allow manual adjustment
// If G29 is not completed, they will not be re-enabled
@ -4497,10 +4502,9 @@ void home_all_axes() { gcode_G28(true); }
return;
}
else {
// Then leveling is done!
// G29 finishing code goes here
// After recording the last point, activate abl
// Leveling done! Fall through to G29 finishing code below
SERIAL_PROTOCOLLNPGM("Grid probing done.");
g29_in_progress = false;
@ -4514,9 +4518,8 @@ void home_all_axes() { gcode_G28(true); }
// Probe at 3 arbitrary points
if (abl_probe_index < 3) {
xProbe = LOGICAL_X_POSITION(points[i].x);
yProbe = LOGICAL_Y_POSITION(points[i].y);
++abl_probe_index;
xProbe = LOGICAL_X_POSITION(points[abl_probe_index].x);
yProbe = LOGICAL_Y_POSITION(points[abl_probe_index].y);
#if HAS_SOFTWARE_ENDSTOPS
// Disable software endstops to allow manual adjustment
// If G29 is not completed, they will not be re-enabled
@ -4587,7 +4590,7 @@ void home_all_axes() { gcode_G28(true); }
yProbe = floor(yBase + (yBase < 0 ? 0 : 0.5));
#if ENABLED(AUTO_BED_LEVELING_LINEAR)
indexIntoAB[xCount][yCount] = ++abl_probe_index;
indexIntoAB[xCount][yCount] = ++abl_probe_index; // 0...
#endif
#if IS_KINEMATIC
@ -4665,7 +4668,10 @@ void home_all_axes() { gcode_G28(true); }
// G29 Finishing Code
//
// Unless this is a dry run, auto bed leveling will
// definitely be enabled after this point
// definitely be enabled after this point.
//
// If code above wants to continue leveling, it should
// return or loop before this point.
//
// Restore state after probing