Alternative fan image option (#12579)
* Alternative fan bitmap * Move bed over by 3px
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternate fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -815,6 +815,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -788,6 +788,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -815,6 +815,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -824,6 +824,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -820,6 +820,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -821,6 +821,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -824,6 +824,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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@ -816,6 +816,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -829,6 +829,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -818,6 +818,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -816,6 +816,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -817,6 +817,7 @@
|
|||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
|
||||
|
|
|
@ -582,7 +582,7 @@
|
|||
#ifndef STATUS_BED_X
|
||||
#define STATUS_BED_X 72
|
||||
#endif
|
||||
#define STATUS_BED_TEXT_X STATUS_BED_X + 13
|
||||
#define STATUS_BED_TEXT_X (STATUS_BED_X + 13)
|
||||
|
||||
const unsigned char status_bed_bmp[] PROGMEM = {
|
||||
B11111111,B11111111,B11000000,
|
||||
|
@ -624,35 +624,35 @@
|
|||
};
|
||||
|
||||
const unsigned char status_bed_on_bmp[] PROGMEM = {
|
||||
B00100000,B10000010,B00000000,
|
||||
B00000100,B00010000,B01000000,
|
||||
B00000010,B00001000,B00100000,
|
||||
B00000010,B00001000,B00100000,
|
||||
B00000100,B00010000,B01000000,
|
||||
B00001000,B00100000,B10000000,
|
||||
B00010000,B01000001,B00000000,
|
||||
B00010000,B01000001,B00000000,
|
||||
B00100000,B10000010,B00000000,
|
||||
B01000001,B00000100,B00000000,
|
||||
B10000010,B00001000,B00000000,
|
||||
B10000010,B00001000,B00000000,
|
||||
B01000001,B00000100,B00000000,
|
||||
B00100000,B10000010,B00000000,
|
||||
B00001000,B00100000,B10000000,
|
||||
B00000100,B00010000,B01000000,
|
||||
B00000000,B00000000,B00000000,
|
||||
B11111111,B11111111,B11000000,
|
||||
B11111111,B11111111,B11000000
|
||||
B00011111,B11111111,B11111000,
|
||||
B00011111,B11111111,B11111000
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
const unsigned char status_bed_bmp[] PROGMEM = {
|
||||
B00100000,B10000010,B00000000,
|
||||
B00000100,B00010000,B01000000,
|
||||
B00000010,B00001000,B00100000,
|
||||
B00000010,B00001000,B00100000,
|
||||
B00000100,B00010000,B01000000,
|
||||
B00001000,B00100000,B10000000,
|
||||
B00010000,B01000001,B00000000,
|
||||
B00010000,B01000001,B00000000,
|
||||
B00100000,B10000010,B00000000,
|
||||
B01000001,B00000100,B00000000,
|
||||
B10000010,B00001000,B00000000,
|
||||
B10000010,B00001000,B00000000,
|
||||
B01000001,B00000100,B00000000,
|
||||
B00100000,B10000010,B00000000,
|
||||
B00001000,B00100000,B10000000,
|
||||
B00000100,B00010000,B01000000,
|
||||
B00000000,B00000000,B00000000,
|
||||
B11111111,B11111111,B11000000,
|
||||
B11111111,B11111111,B11000000
|
||||
B00011111,B11111111,B11111000,
|
||||
B00011111,B11111111,B11111000
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -684,6 +684,54 @@
|
|||
#define STATUS_FAN_Y 2
|
||||
#define STATUS_FAN_WIDTH 20
|
||||
|
||||
#if ENABLED(STATUS_ALT_FAN_BITMAP)
|
||||
|
||||
const unsigned char status_fan0_bmp[] PROGMEM = {
|
||||
B00000001,B11111110,B00000000,
|
||||
B00000110,B00000001,B10000000,
|
||||
B00001000,B11111100,B01000000,
|
||||
B00010000,B11111100,B00100000,
|
||||
B00010000,B01111000,B00100000,
|
||||
B00100000,B00110000,B00010000,
|
||||
B00101100,B00000000,B11010000,
|
||||
B00101110,B00110001,B11010000,
|
||||
B00101111,B01111011,B11010000,
|
||||
B00101111,B01111011,B11010000,
|
||||
B00101110,B00110001,B11010000,
|
||||
B00101100,B00000000,B11010000,
|
||||
B00100000,B00110000,B00010000,
|
||||
B00010000,B01111000,B00100000,
|
||||
B00010000,B11111100,B00100000,
|
||||
B00001000,B11111100,B01000000,
|
||||
B00000110,B00000001,B10000000,
|
||||
B00000001,B11111110,B00000000
|
||||
};
|
||||
|
||||
#if STATUS_FAN_FRAMES == 2
|
||||
const unsigned char status_fan1_bmp[] PROGMEM = {
|
||||
B00000001,B11111110,B00000000,
|
||||
B00000110,B00000001,B10000000,
|
||||
B00001001,B10000110,B01000000,
|
||||
B00010011,B10000111,B00100000,
|
||||
B00010111,B10000111,B10100000,
|
||||
B00101111,B10000111,B11010000,
|
||||
B00101111,B00000011,B11010000,
|
||||
B00100000,B00110000,B00010000,
|
||||
B00100000,B01111000,B00010000,
|
||||
B00100000,B01111000,B00010000,
|
||||
B00100000,B00110000,B00010000,
|
||||
B00101111,B00000011,B11010000,
|
||||
B00101111,B10000111,B11010000,
|
||||
B00010111,B10000111,B10100000,
|
||||
B00010011,B10000111,B00100000,
|
||||
B00001001,B10000110,B01000000,
|
||||
B00000110,B00000001,B10000000,
|
||||
B00000001,B11111110,B00000000
|
||||
};
|
||||
#endif
|
||||
|
||||
#else // !STATUS_ALT_FAN_BITMAP
|
||||
|
||||
const unsigned char status_fan0_bmp[] PROGMEM = {
|
||||
B00111111,B11111111,B11110000,
|
||||
B00111000,B00000000,B01110000,
|
||||
|
@ -728,10 +776,80 @@
|
|||
};
|
||||
#endif
|
||||
|
||||
#endif // !STATUS_ALT_FAN_BITMAP
|
||||
|
||||
#elif STATUS_FAN_FRAMES == 3
|
||||
|
||||
#define STATUS_FAN_WIDTH 21
|
||||
|
||||
#if ENABLED(STATUS_ALT_FAN_BITMAP)
|
||||
|
||||
const unsigned char status_fan0_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00001001,B00000001,B00100000,
|
||||
B00010111,B10000011,B11010000,
|
||||
B00010111,B10000011,B11010000,
|
||||
B00101111,B11000111,B11101000,
|
||||
B00100111,B11000111,B11001000,
|
||||
B00100001,B11111111,B00001000,
|
||||
B00100000,B01111100,B00001000,
|
||||
B00100000,B01111100,B00001000,
|
||||
B00100000,B01111100,B00001000,
|
||||
B00100001,B11111111,B00001000,
|
||||
B00100111,B11000111,B11001000,
|
||||
B00101111,B11000111,B11101000,
|
||||
B00010111,B10000011,B11010000,
|
||||
B00010111,B10000011,B11010000,
|
||||
B00001001,B00000001,B00100000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
const unsigned char status_fan1_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B00110000,B11000000,
|
||||
B00001001,B11110000,B00100000,
|
||||
B00010001,B11110000,B00010000,
|
||||
B00010000,B11110000,B00010000,
|
||||
B00100000,B11110000,B01101000,
|
||||
B00100000,B00110001,B11101000,
|
||||
B00100000,B00111001,B11101000,
|
||||
B00100000,B01111111,B11111000,
|
||||
B00111111,B11111111,B11111000,
|
||||
B00111111,B11111100,B00001000,
|
||||
B00101111,B00111000,B00001000,
|
||||
B00101110,B00011000,B00001000,
|
||||
B00101100,B00011110,B00001000,
|
||||
B00010000,B00011110,B00010000,
|
||||
B00010000,B00011111,B00010000,
|
||||
B00001000,B00011111,B00100000,
|
||||
B00000110,B00011000,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
const unsigned char status_fan2_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B00011000,B11000000,
|
||||
B00001000,B00011111,B00100000,
|
||||
B00010000,B00011111,B10010000,
|
||||
B00010100,B00011111,B00010000,
|
||||
B00101110,B00011110,B00001000,
|
||||
B00101111,B00011100,B00001000,
|
||||
B00101111,B10111000,B00001000,
|
||||
B00111111,B11111100,B00001000,
|
||||
B00111111,B11111111,B11111000,
|
||||
B00100000,B01111111,B11111000,
|
||||
B00100000,B00111011,B11101000,
|
||||
B00100000,B01110001,B11101000,
|
||||
B00100000,B11110000,B11101000,
|
||||
B00010001,B11110000,B01010000,
|
||||
B00010011,B11110000,B00010000,
|
||||
B00001001,B11110000,B00100000,
|
||||
B00000110,B00110000,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
|
||||
#else // !STATUS_ALT_FAN_BITMAP
|
||||
|
||||
const unsigned char status_fan0_bmp[] PROGMEM = {
|
||||
B00111111,B11111111,B11111000,
|
||||
B00111110,B00000000,B11111000,
|
||||
|
@ -796,10 +914,101 @@
|
|||
B00111111,B11111111,B11111000
|
||||
};
|
||||
|
||||
#endif // !STATUS_ALT_FAN_BITMAP
|
||||
|
||||
#elif STATUS_FAN_FRAMES == 4
|
||||
|
||||
#define STATUS_FAN_WIDTH 21
|
||||
|
||||
#if ENABLED(STATUS_ALT_FAN_BITMAP)
|
||||
|
||||
const unsigned char status_fan0_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00001000,B00111111,B00100000,
|
||||
B00010000,B01111110,B00010000,
|
||||
B00010000,B01111100,B00010000,
|
||||
B00101000,B01111100,B00001000,
|
||||
B00101100,B00111000,B00001000,
|
||||
B00101111,B00111001,B11001000,
|
||||
B00101111,B11111111,B11101000,
|
||||
B00101111,B11000111,B11101000,
|
||||
B00101111,B11111111,B11101000,
|
||||
B00100111,B00111001,B11101000,
|
||||
B00100000,B00111000,B01101000,
|
||||
B00100000,B01111100,B00101000,
|
||||
B00010000,B01111100,B00010000,
|
||||
B00010000,B11111100,B00010000,
|
||||
B00001001,B11111000,B00100000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
const unsigned char status_fan1_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00001000,B00001111,B00100000,
|
||||
B00010100,B00011111,B11010000,
|
||||
B00010110,B00011111,B10010000,
|
||||
B00101111,B00011111,B00001000,
|
||||
B00101111,B10011110,B00001000,
|
||||
B00101111,B11111100,B00001000,
|
||||
B00101111,B11011100,B00001000,
|
||||
B00100111,B11101111,B11001000,
|
||||
B00100000,B01110111,B11101000,
|
||||
B00100000,B01111111,B11101000,
|
||||
B00100000,B11110011,B11101000,
|
||||
B00100001,B11110001,B11101000,
|
||||
B00010011,B11110000,B11010000,
|
||||
B00010111,B11110000,B01010000,
|
||||
B00001001,B11100000,B00100000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
const unsigned char status_fan2_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B10000000,B11000000,
|
||||
B00001001,B10000000,B00100000,
|
||||
B00010111,B10000001,B11010000,
|
||||
B00010111,B11000011,B11010000,
|
||||
B00100111,B11000111,B11101000,
|
||||
B00100011,B11000111,B11111000,
|
||||
B00100001,B11111111,B10001000,
|
||||
B00100000,B01101100,B00001000,
|
||||
B00100000,B01101100,B00001000,
|
||||
B00100000,B01101100,B00001000,
|
||||
B00100011,B11111111,B00001000,
|
||||
B00111111,B11000111,B10001000,
|
||||
B00101111,B11000111,B11001000,
|
||||
B00010111,B10000111,B11010000,
|
||||
B00010111,B00000011,B11010000,
|
||||
B00001000,B00000011,B00100000,
|
||||
B00000110,B00000010,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
const unsigned char status_fan3_bmp[] PROGMEM = {
|
||||
B00000001,B11111111,B00000000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00001001,B11110000,B00100000,
|
||||
B00010001,B11100000,B00010000,
|
||||
B00010001,B11100000,B00010000,
|
||||
B00100001,B11100001,B11101000,
|
||||
B00100000,B11110011,B11101000,
|
||||
B00100000,B01111111,B11101000,
|
||||
B00100000,B01110111,B11101000,
|
||||
B00101000,B11101110,B00101000,
|
||||
B00101111,B11011100,B00001000,
|
||||
B00101111,B11111100,B00001000,
|
||||
B00101111,B10011110,B00001000,
|
||||
B00101111,B00001111,B00001000,
|
||||
B00010000,B00001111,B00010000,
|
||||
B00010000,B00001111,B00010000,
|
||||
B00001000,B00011111,B00100000,
|
||||
B00000110,B00000000,B11000000,
|
||||
B00000001,B11111111,B00000000
|
||||
};
|
||||
|
||||
#else // !STATUS_ALT_FAN_BITMAP
|
||||
|
||||
const unsigned char status_fan0_bmp[] PROGMEM = {
|
||||
B00111111,B11111111,B11111000,
|
||||
B00111110,B00000000,B11111000,
|
||||
|
@ -885,6 +1094,8 @@
|
|||
B00111111,B11111111,B11111000
|
||||
};
|
||||
|
||||
#endif // !STATUS_ALT_FAN_BITMAP
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -1121,7 +1332,7 @@
|
|||
#endif
|
||||
|
||||
#ifndef STATUS_BED_TEXT_X
|
||||
#define STATUS_BED_TEXT_X (STATUS_BED_X + 8)
|
||||
#define STATUS_BED_TEXT_X (STATUS_BED_X + 11)
|
||||
#endif
|
||||
|
||||
static_assert(
|
||||
|
|
Loading…
Reference in a new issue