Rebase & feedback
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@ -604,7 +604,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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// O-- FRONT --+
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// (0,0)
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#define X_PROBE_OFFSET_FROM_EXTRUDER 10 // X offset: -left +right [of the nozzle]
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#define Y_PROBE_OFFSET_FROM_EXTRUDER 10 // Y offset: -front +behind [the nozzle]
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#define Y_PROBE_OFFSET_FROM_EXTRUDER 10 // Y offset: -front +behind [the nozzle]
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#define Z_PROBE_OFFSET_FROM_EXTRUDER 0 // Z offset: -below +above [the nozzle]
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#define XY_TRAVEL_SPEED 8000 // X and Y axis travel speed between probes, in mm/min.
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@ -762,7 +762,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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// @section lcd
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//
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// MARLIN LANGUAGE
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// LCD LANGUAGE
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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@ -772,19 +772,18 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//
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// LCD CHARSET
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// LCD CHARACTER SET
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//
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// Choose ONE of the following charset list, keep in mind that this selection is
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// dependent on your physical hardware thus it has to match the type of Character
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// based LCD you have.
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// Choose ONE of the following charset options. This selection depends on
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// your physical hardware, so it must match your character-based LCD.
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//
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// Note: This options is ignored for a full graphic display.
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// Note: This option is NOT applicable to graphical displays.
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//
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// To find out what type you have:
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// - Compile and upload with language set to 'test'
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// - Click to get the menu
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// To find out what type of display you have:
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// - Compile and upload with the language (above) set to 'test'
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// - Click the controller to view the LCD menu
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//
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// You'll see two typical lines from the upper half of the charset.
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// The LCD will display two lines from the upper half of the character set.
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//
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// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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//
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@ -797,10 +796,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// You may choose ULTRA_LCD if you have character based LCD with 16x2, 16x4, 20x2,
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// 20x4 char/lines or DOGLCD for the full graphics display with 128x64 pixels
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// (ST7565R family).
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// (ST7565R family). (This option will be set automatically for certain displays.)
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//
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// IMPORTANT NOTE: You have to install Arduino's U8glib library for the Full
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// Graphics Display to work ! - https://github.com/olikraus/U8glib_Arduino
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// IMPORTANT NOTE: The U8glib library is required for Full Graphic Display!
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// https://github.com/olikraus/U8glib_Arduino
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//
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//#define ULTRA_LCD // Character based
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//#define DOGLCD // Full graphics display
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@ -808,16 +807,16 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// SD CARD
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//
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// SD card support is now disabled by default, if you have [and want] SD support
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// then you must uncomment the following directive.
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// SD Card support is disabled by default. If your controller has an SD slot,
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// you must uncomment the following option or it won't work.
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//
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//#define SDSUPPORT
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//
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// SD CARD: SPI SPEED
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//
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// You may uncomment *one* of the following directives to use slower SPI transfer
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// speeds, this is usually required if you're getting volume init errors.
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// Uncomment ONE of the following items to use a slower SPI transfer
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// speed. This is usually required if you're getting volume init errors.
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//
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//#define SPI_SPEED SPI_HALF_SPEED
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//#define SPI_SPEED SPI_QUARTER_SPEED
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@ -833,35 +832,36 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// ENCODER SETTINGS
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//
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// This option defines how many pulses a encoder should produce for a menu
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// step to be produced, you should increase this value for highres encoders.
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// This option overrides the default number of encoder pulses needed to
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// produce one step. Should be increased for high-resolution encoders.
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//
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//#define ENCODER_PULSES_PER_STEP 1
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//
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//
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// This option defines how many steps are required for Marlin to move between
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// next/prev menu items.
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// Use this option to override the number of step signals required to
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// move between next/prev menu items.
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//
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//#define ENCODER_STEPS_PER_MENU_ITEM 5
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//
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//
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// This option allows you to reverse the direction you have to turn the encoder
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// to navigate up/down on the menus, by default CLOCKWISE rotation moves DOWN in
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// the LCD menu, when active CLOCKWISE rotation will move UP in the LCD menu.
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// This option reverses the encoder direction for navigating LCD menus.
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// By default CLOCKWISE == DOWN. With this enabled CLOCKWISE == UP.
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// SPEAKER/BUZZER
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//
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// If you have a speaker activate this directive to enable it.
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// By default Marlin assumes your setup is buzzer based and no action is required.
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// If you have a speaker that can produce tones, enable it here.
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// By default Marlin assumes you have a buzzer with a fixed frequency.
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//
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//#define SPEAKER
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//
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// The duration and frequency the buzzer plays the UI feedback sound.
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// You may define these directives with 0 (zero) if you want to disable all sound
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// feedback from Marlin.
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// The duration and frequency for the UI feedback sound.
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// Set these to 0 to disable audio feedback in the LCD menus.
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//
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// Note: You may test the buzzing sound with the G-Code:
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// Note: Test audio output with the G-Code:
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// M300 S<frequency Hz> P<duration ms>
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//
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
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@ -870,81 +870,81 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// CONTROLLER TYPE: Standard
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//
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// Marlin supports a impressive variety of controllers, uncomment the directive
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// which defines physical controller you're using.
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// Marlin supports a wide variety of controllers.
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// Enable one of the following options to specify your controller.
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//
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//
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// Activate this directive if you have an ULTIMAKER Controller.
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// ULTIMAKER Controller.
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//
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//#define ULTIMAKERCONTROLLER
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//
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//
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// Activate this directive if you have a ULTIPANEL as seen on Thingiverse.
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// ULTIPANEL as seen on Thingiverse.
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//
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//#define ULTIPANEL
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//
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//
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// Activate this directive if you have a PanelOne from T3P3
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// (via RAMPS 1.4 AUX2/AUX3) - http://reprap.org/wiki/PanelOne
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// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
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// http://reprap.org/wiki/PanelOne
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//
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//#define PANEL_ONE
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//
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//
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// Activate this directive if you have a MaKr3d Makr-Panel with graphic
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// controller and SD suppord - http://reprap.org/wiki/MaKr3d_MaKrPanel
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// MaKr3d Makr-Panel with graphic controller and SD support.
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// http://reprap.org/wiki/MaKr3d_MaKrPanel
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//
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//#define MAKRPANEL
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//
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//
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// Activate one of these directives if you have a Panucatt Devices Viki 2.0 or
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// mini Viki with Graphic LCD - http://panucatt.com
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// Activate one of these if you have a Panucatt Devices
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// Viki 2.0 or mini Viki with Graphic LCD
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// http://panucatt.com
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//
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//#define VIKI2
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//#define miniVIKI
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// This is a new controller currently under development. https://github.com/eboston/Adafruit-ST7565-Full-Graphic-Controller/
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//
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//
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// Activate this directive if you have an Adafruit ST7565 Full Graphic Controller.
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// Adafruit ST7565 Full Graphic Controller.
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// https://github.com/eboston/Adafruit-ST7565-Full-Graphic-Controller/
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//
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//#define ELB_FULL_GRAPHIC_CONTROLLER
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//
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//
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// Activate this directive if you have a RepRapDiscount Smart Controller.
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// RepRapDiscount Smart Controller.
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// http://reprap.org/wiki/RepRapDiscount_Smart_Controller
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//
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// Note: Usually sold in a white PCB.
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// Note: Usually sold with a white PCB.
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//
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//#define REPRAP_DISCOUNT_SMART_CONTROLLER
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//
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//
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// Activate this directive if you have a BQ LCD Smart Controller shipped by
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// BQ LCD Smart Controller shipped by
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// default with the BQ Hephestos 2 and Witbox 2.
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//
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//#define BQ_LCD_SMART_CONTROLLER
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//
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//
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// Activate this directive if you have a GADGETS3D G3D LCD/SD Controller
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// GADGETS3D G3D LCD/SD Controller
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// http://reprap.org/wiki/RAMPS_1.3/1.4_GADGETS3D_Shield_with_Panel
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//
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// Note: Usually sold in a blue PCB.
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// Note: Usually sold with a blue PCB.
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//
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//#define G3D_PANEL
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//
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//
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// Activate this directive if you have a RepRapDiscount FULL GRAPHIC Smart Controller
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// RepRapDiscount FULL GRAPHIC Smart Controller
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// http://reprap.org/wiki/RepRapDiscount_Full_Graphic_Smart_Controller
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//
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// #define REPRAP_DISCOUNT_FULL_GRAPHIC_SMART_CONTROLLER
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//
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//
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// Activate this directive if you have a MakerLab Mini Panel with graphic
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// MakerLab Mini Panel with graphic
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// controller and SD support - http://reprap.org/wiki/Mini_panel
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//#define MINIPANEL
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//
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//
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// Activate this directive if you have a RepRapWorld REPRAPWORLD_KEYPAD v1.1
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// RepRapWorld REPRAPWORLD_KEYPAD v1.1
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// http://reprapworld.com/?products_details&products_id=202&cPath=1591_1626
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//
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// REPRAPWORLD_KEYPAD_MOVE_STEP sets how much should the robot move when a key
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// Note: These controllers require the installation of Arduino's LiquidCrystal_I2C
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// library. For more info: https://github.com/kiyoshigawa/LiquidCrystal_I2C
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//
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//
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// Activate this directive if you have an Elefu RA Board Control Panel
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// Elefu RA Board Control Panel
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// http://www.elefu.com/index.php?route=product/product&product_id=53
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//
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//#define RA_CONTROL_PANEL
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//#define LCD_I2C_SAINSMART_YWROBOT
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//
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//
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// Activate this directive if you have a LCM160 LCD adapter.
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// LCM160 LCD adapter.
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//
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//#define LCM1602
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//
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//
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// Activate this directive if you have a PANELOLU2 LCD with status LEDs,
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// PANELOLU2 LCD with status LEDs,
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// separate encoder and click inputs.
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//
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// Note: This controller requires Arduino's LiquidTWI2 library v1.2.3 or later.
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// a pin (if BTN_ENC defined to != -1) or read through I2C (when BTN_ENC == -1).
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//
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//#define LCD_I2C_PANELOLU2
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//
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//
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// Activate this directive if you have a Panucatt VIKI LCD with status LEDs,
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// Panucatt VIKI LCD with status LEDs,
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// integrated click & L/R/U/D buttons, separate encoder inputs.
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//
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//#define LCD_I2C_VIKI
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//
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//
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// Activate this directive if you have a SSD1306 OLED full graphics generic display
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// SSD1306 OLED full graphics generic display
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//
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//#define U8GLIB_SSD1306
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