Drop return value from Serial::write() (#21567)
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1a2cbe100c
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@ -454,7 +454,7 @@ void MarlinSerial<Cfg>::flush() {
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}
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template<typename Cfg>
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size_t MarlinSerial<Cfg>::write(const uint8_t c) {
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void MarlinSerial<Cfg>::write(const uint8_t c) {
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if (Cfg::TX_SIZE == 0) {
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_written = true;
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@ -480,7 +480,7 @@ size_t MarlinSerial<Cfg>::write(const uint8_t c) {
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// location". This makes sure flush() won't return until the bytes
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// actually got written
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B_TXC = 1;
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return 1;
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return;
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}
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const uint8_t i = (tx_buffer.head + 1) & (Cfg::TX_SIZE - 1);
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@ -510,7 +510,6 @@ size_t MarlinSerial<Cfg>::write(const uint8_t c) {
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// Enable TX ISR - Non atomic, but it will eventually enable TX ISR
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B_UDRIE = 1;
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}
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return 1;
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}
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template<typename Cfg>
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@ -210,7 +210,7 @@
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static int read();
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static void flush();
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static ring_buffer_pos_t available();
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static size_t write(const uint8_t c);
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static void write(const uint8_t c);
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static void flushTX();
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#if HAS_DGUS_LCD
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static ring_buffer_pos_t get_tx_buffer_free();
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@ -100,7 +100,7 @@ struct SerialBase {
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// Static dispatch methods below:
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// The most important method here is where it all ends to:
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size_t write(uint8_t c) { return SerialChild->write(c); }
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void write(uint8_t c) { SerialChild->write(c); }
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// Called when the parser finished processing an instruction, usually build to nothing
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void msgDone() const { SerialChild->msgDone(); }
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