prepare_move_to_destination_raw => prepare_uninterpolated_move_to_destination
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f900f97611
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8542ebcecd
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@ -1475,9 +1475,9 @@ inline void set_destination_to_current() { memcpy(destination, current_position,
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/**
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* Calculate delta, start a line, and set current_position to destination
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*/
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void prepare_move_to_destination_raw() {
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void prepare_uninterpolated_move_to_destination() {
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("prepare_move_to_destination_raw", destination);
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if (DEBUGGING(LEVELING)) DEBUG_POS("prepare_uninterpolated_move_to_destination", destination);
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#endif
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refresh_cmd_timeout();
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inverse_kinematics(destination);
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@ -1513,7 +1513,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
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destination[X_AXIS] = x; // move directly (uninterpolated)
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destination[Y_AXIS] = y;
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destination[Z_AXIS] = z;
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prepare_move_to_destination_raw(); // set_current_to_destination
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prepare_uninterpolated_move_to_destination(); // set_current_to_destination
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("danger zone move", current_position);
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#endif
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@ -1521,7 +1521,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
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}
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else {
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destination[Z_AXIS] = delta_clip_start_height;
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prepare_move_to_destination_raw(); // set_current_to_destination
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prepare_uninterpolated_move_to_destination(); // set_current_to_destination
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("zone border move", current_position);
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#endif
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@ -1530,7 +1530,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
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if (z > current_position[Z_AXIS]) { // raising?
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destination[Z_AXIS] = z;
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prepare_move_to_destination_raw(); // set_current_to_destination
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prepare_uninterpolated_move_to_destination(); // set_current_to_destination
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("z raise move", current_position);
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#endif
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@ -1545,7 +1545,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
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if (z < current_position[Z_AXIS]) { // lowering?
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destination[Z_AXIS] = z;
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prepare_move_to_destination_raw(); // set_current_to_destination
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prepare_uninterpolated_move_to_destination(); // set_current_to_destination
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("z lower move", current_position);
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#endif
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