Merge pull request #4055 from thinkyhead/rc_croatian_language
Croatian language support
This commit is contained in:
commit
8d8cbef1de
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@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -803,8 +803,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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//#define LCD_LANGUAGE en
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@ -801,8 +801,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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//#define LCD_LANGUAGE en
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@ -812,8 +812,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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//#define LCD_LANGUAGE en
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@ -814,8 +814,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -837,8 +837,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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// list of languages are available:
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
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||||
// list of languages are available:
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||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -815,8 +815,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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// Here you may choose the language used by Marlin on the LCD menus, the following
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||||
// list of languages are available:
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||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -828,8 +828,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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||||
// Here you may choose the language used by Marlin on the LCD menus, the following
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||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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//#define LCD_LANGUAGE en
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@ -841,8 +841,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
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||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -812,8 +812,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
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||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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//#define LCD_LANGUAGE en
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@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
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||||
//
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -909,8 +909,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
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//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -903,8 +903,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
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// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -906,8 +906,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
||||
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -906,8 +906,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
||||
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -908,8 +908,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
||||
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
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//
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#define LCD_LANGUAGE en
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@ -823,8 +823,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
||||
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
|
||||
//
|
||||
//#define LCD_LANGUAGE en
|
||||
|
||||
|
|
|
@ -814,8 +814,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
|||
//
|
||||
// Here you may choose the language used by Marlin on the LCD menus, the following
|
||||
// list of languages are available:
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
|
||||
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
|
||||
//
|
||||
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
|
||||
//
|
||||
//#define LCD_LANGUAGE en
|
||||
|
||||
|
|
|
@ -42,28 +42,29 @@
|
|||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
|
||||
// Languages
|
||||
// en English
|
||||
// pl Polish
|
||||
// fr French
|
||||
// de German
|
||||
// es Spanish
|
||||
// ru Russian
|
||||
// bg Bulgarian
|
||||
// it Italian
|
||||
// pt Portuguese
|
||||
// pt_utf8 Portuguese (UTF8)
|
||||
// pt-br Portuguese (Brazilian)
|
||||
// pt-br_utf8 Portuguese (Brazilian UTF8)
|
||||
// fi Finnish
|
||||
// an Aragonese
|
||||
// nl Dutch
|
||||
// gl Galician
|
||||
// bg Bulgarian
|
||||
// ca Catalan
|
||||
// eu Basque-Euskera
|
||||
// kana Japanese
|
||||
// kana_utf8 Japanese (UTF8)
|
||||
// cn Chinese
|
||||
// cz Czech
|
||||
// de German
|
||||
// en English
|
||||
// es Spanish
|
||||
// eu Basque-Euskera
|
||||
// fi Finnish
|
||||
// fr French
|
||||
// gl Galician
|
||||
// hr Croatian
|
||||
// it Italian
|
||||
// kana Japanese
|
||||
// kana_utf8 Japanese (UTF8)
|
||||
// nl Dutch
|
||||
// pl Polish
|
||||
// pt Portuguese
|
||||
// pt-br Portuguese (Brazilian)
|
||||
// pt-br_utf8 Portuguese (Brazilian UTF8)
|
||||
// pt_utf8 Portuguese (UTF8)
|
||||
// ru Russian
|
||||
|
||||
#if ENABLED(USE_AUTOMATIC_VERSIONING)
|
||||
#include "_Version.h"
|
||||
|
|
200
Marlin/language_hr.h
Normal file
200
Marlin/language_hr.h
Normal file
|
@ -0,0 +1,200 @@
|
|||
/**
|
||||
* Marlin 3D Printer Firmware
|
||||
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
||||
*
|
||||
* Based on Sprinter and grbl.
|
||||
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* Croatian (Hrvatski)
|
||||
*
|
||||
* LCD Menu Messages
|
||||
* See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
*/
|
||||
#ifndef LANGUAGE_HR_H
|
||||
#define LANGUAGE_HR_H
|
||||
|
||||
#define MAPPER_NON
|
||||
|
||||
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
|
||||
//#define SIMULATE_ROMFONT
|
||||
#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
|
||||
|
||||
#define WELCOME_MSG MACHINE_NAME " spreman."
|
||||
#define MSG_SD_INSERTED "SD kartica umetnuta"
|
||||
#define MSG_SD_REMOVED "SD kartica uklonjena"
|
||||
#define MSG_LCD_ENDSTOPS "Endstops" // Max length 8 characters
|
||||
#define MSG_MAIN "Main"
|
||||
#define MSG_AUTOSTART "Automatsko pokretanje"
|
||||
#define MSG_DISABLE_STEPPERS "Ugasi steppere"
|
||||
#define MSG_AUTO_HOME "Automatski homing"
|
||||
#define MSG_AUTO_HOME_X "Home-aj X"
|
||||
#define MSG_AUTO_HOME_Y "Home-aj Y"
|
||||
#define MSG_AUTO_HOME_Z "Home-aj Z"
|
||||
#define MSG_LEVEL_BED_HOMING "Home-aj XYZ"
|
||||
#define MSG_LEVEL_BED_WAITING "Click to Begin"
|
||||
#define MSG_LEVEL_BED_NEXT_POINT "Sljedeća točka"
|
||||
#define MSG_LEVEL_BED_DONE "Niveliranje gotovo!"
|
||||
#define MSG_LEVEL_BED_CANCEL "Otkaži"
|
||||
#define MSG_SET_HOME_OFFSETS "Postavi home offsete"
|
||||
#define MSG_HOME_OFFSETS_APPLIED "Offsets postavljeni"
|
||||
#define MSG_SET_ORIGIN "Postavi ishodište"
|
||||
#define MSG_PREHEAT_PLA "Predgrij PLA"
|
||||
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
|
||||
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " Sve"
|
||||
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " Bed"
|
||||
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " conf"
|
||||
#define MSG_PREHEAT_ABS "Predgrij ABS"
|
||||
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
|
||||
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " Sve"
|
||||
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " Bed"
|
||||
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " conf"
|
||||
#define MSG_H1 "1"
|
||||
#define MSG_H2 "2"
|
||||
#define MSG_H3 "3"
|
||||
#define MSG_H4 "4"
|
||||
#define MSG_COOLDOWN "Hlađenje"
|
||||
#define MSG_SWITCH_PS_ON "Uključi napajanje"
|
||||
#define MSG_SWITCH_PS_OFF "Isključi napajanje"
|
||||
#define MSG_EXTRUDE "Extrude"
|
||||
#define MSG_RETRACT "Retract"
|
||||
#define MSG_MOVE_AXIS "Miči os"
|
||||
#define MSG_LEVEL_BED "Niveliraj bed"
|
||||
#define MSG_MOVE_X "Miči X"
|
||||
#define MSG_MOVE_Y "Miči Y"
|
||||
#define MSG_MOVE_Z "Miči Z"
|
||||
#define MSG_MOVE_E "Extruder"
|
||||
#define MSG_MOVE_E1 "1"
|
||||
#define MSG_MOVE_E2 "2"
|
||||
#define MSG_MOVE_E3 "3"
|
||||
#define MSG_MOVE_E4 "4"
|
||||
#define MSG_MOVE_01MM "Miči 0.1mm"
|
||||
#define MSG_MOVE_1MM "Miči 1mm"
|
||||
#define MSG_MOVE_10MM "Miči 10mm"
|
||||
#define MSG_SPEED "Brzina"
|
||||
#define MSG_BED_Z "Bed Z"
|
||||
#define MSG_NOZZLE "Nozzle"
|
||||
#define MSG_N1 " 1"
|
||||
#define MSG_N2 " 2"
|
||||
#define MSG_N3 " 3"
|
||||
#define MSG_N4 " 4"
|
||||
#define MSG_BED "Bed"
|
||||
#define MSG_FAN_SPEED "Brzina ventilatora"
|
||||
#define MSG_FLOW "Flow"
|
||||
#define MSG_CONTROL "Control"
|
||||
#define MSG_MIN " " LCD_STR_THERMOMETER " Min"
|
||||
#define MSG_MAX " " LCD_STR_THERMOMETER " Max"
|
||||
#define MSG_FACTOR " " LCD_STR_THERMOMETER " Fact"
|
||||
#define MSG_AUTOTEMP "Autotemp"
|
||||
#define MSG_ON "On "
|
||||
#define MSG_OFF "Off"
|
||||
#define MSG_PID_P "PID-P"
|
||||
#define MSG_PID_I "PID-I"
|
||||
#define MSG_PID_D "PID-D"
|
||||
#define MSG_PID_C "PID-C"
|
||||
#define MSG_E1 " E1"
|
||||
#define MSG_E2 " E2"
|
||||
#define MSG_E3 " E3"
|
||||
#define MSG_E4 " E4"
|
||||
#define MSG_ACC "Accel"
|
||||
#define MSG_VXY_JERK "Vxy-jerk"
|
||||
#define MSG_VZ_JERK "Vz-jerk"
|
||||
#define MSG_VE_JERK "Ve-jerk"
|
||||
#define MSG_VMAX "Vmax "
|
||||
#define MSG_X "X"
|
||||
#define MSG_Y "Y"
|
||||
#define MSG_Z "Z"
|
||||
#define MSG_E "E"
|
||||
#define MSG_VMIN "Vmin"
|
||||
#define MSG_VTRAV_MIN "VTrav min"
|
||||
#define MSG_AMAX "Amax "
|
||||
#define MSG_A_RETRACT "A-retract"
|
||||
#define MSG_A_TRAVEL "A-travel"
|
||||
#define MSG_XSTEPS "Xsteps/mm"
|
||||
#define MSG_YSTEPS "Ysteps/mm"
|
||||
#define MSG_ZSTEPS "Zsteps/mm"
|
||||
#define MSG_ESTEPS "Esteps/mm"
|
||||
#define MSG_TEMPERATURE "Temperature"
|
||||
#define MSG_MOTION "Motion"
|
||||
#define MSG_VOLUMETRIC "Filament"
|
||||
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
|
||||
#define MSG_FILAMENT_DIAM "Fil. Dia."
|
||||
#define MSG_DIAM_E1 " 1"
|
||||
#define MSG_DIAM_E2 " 2"
|
||||
#define MSG_DIAM_E3 " 3"
|
||||
#define MSG_DIAM_E4 " 4"
|
||||
#define MSG_CONTRAST "Kontrast LCD-a"
|
||||
#define MSG_STORE_EPROM "Pohrani u memoriju"
|
||||
#define MSG_LOAD_EPROM "Učitaj memoriju"
|
||||
#define MSG_RESTORE_FAILSAFE "Učitaj failsafe"
|
||||
#define MSG_REFRESH "Osvježi"
|
||||
#define MSG_WATCH "Info screen"
|
||||
#define MSG_PREPARE "Pripremi"
|
||||
#define MSG_TUNE "Tune"
|
||||
#define MSG_PAUSE_PRINT "Pauziraj print"
|
||||
#define MSG_RESUME_PRINT "Nastavi print"
|
||||
#define MSG_STOP_PRINT "Zaustavi print"
|
||||
#define MSG_CARD_MENU "Printaj s SD kartice"
|
||||
#define MSG_NO_CARD "Nema SD kartice"
|
||||
#define MSG_DWELL "Sleep..."
|
||||
#define MSG_USERWAIT "Čekaj korisnika..."
|
||||
#define MSG_RESUMING "Nastavljam print"
|
||||
#define MSG_PRINT_ABORTED "Print otkazan"
|
||||
#define MSG_NO_MOVE "No move."
|
||||
#define MSG_KILLED "KILLED. "
|
||||
#define MSG_STOPPED "ZAUSTAVLJEN. "
|
||||
#define MSG_CONTROL_RETRACT "Retract mm"
|
||||
#define MSG_CONTROL_RETRACT_SWAP "Swap Re.mm"
|
||||
#define MSG_CONTROL_RETRACTF "Retract V"
|
||||
#define MSG_CONTROL_RETRACT_ZLIFT "Hop mm"
|
||||
#define MSG_CONTROL_RETRACT_RECOVER "UnRet +mm"
|
||||
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "S UnRet+mm"
|
||||
#define MSG_CONTROL_RETRACT_RECOVERF "UnRet V"
|
||||
#define MSG_AUTORETRACT "AutoRetr."
|
||||
#define MSG_FILAMENTCHANGE "Promijeni filament"
|
||||
#define MSG_INIT_SDCARD "Init. SD karticu"
|
||||
#define MSG_CNG_SDCARD "Promijeni SD karticu"
|
||||
#define MSG_ZPROBE_OUT "Z probe out. bed"
|
||||
#define MSG_YX_UNHOMED "Home-aj X/Y prije Z"
|
||||
#define MSG_XYZ_UNHOMED "Home-aj XYZ prvo"
|
||||
#define MSG_ZPROBE_ZOFFSET "Z Offset"
|
||||
#define MSG_BABYSTEP_X "Babystep X"
|
||||
#define MSG_BABYSTEP_Y "Babystep Y"
|
||||
#define MSG_BABYSTEP_Z "Babystep Z"
|
||||
#define MSG_ENDSTOP_ABORT "Endstop abort"
|
||||
#define MSG_HEATING_FAILED_LCD "Heating failed"
|
||||
#define MSG_ERR_REDUNDANT_TEMP "Err: REDUNDANT TEMP"
|
||||
#define MSG_THERMAL_RUNAWAY "THERMAL RUNAWAY"
|
||||
#define MSG_ERR_MAXTEMP "Err: MAXTEMP"
|
||||
#define MSG_ERR_MINTEMP "Err: MINTEMP"
|
||||
#define MSG_ERR_MAXTEMP_BED "Err: MAXTEMP BED"
|
||||
#define MSG_ERR_MINTEMP_BED "Err: MINTEMP BED"
|
||||
#define MSG_END_HOUR "sati"
|
||||
#define MSG_END_MINUTE "minuta"
|
||||
#define MSG_HEATING "Grijanje..."
|
||||
#define MSG_HEATING_COMPLETE "Grijanje gotovo."
|
||||
#define MSG_BED_HEATING "Grijanje Bed-a."
|
||||
#define MSG_BED_DONE "Bed gotov."
|
||||
#define MSG_DELTA_CALIBRATE "Delta Kalibracija"
|
||||
#define MSG_DELTA_CALIBRATE_X "Kalibriraj X"
|
||||
#define MSG_DELTA_CALIBRATE_Y "Kalibriraj Y"
|
||||
#define MSG_DELTA_CALIBRATE_Z "Kalibriraj Z"
|
||||
#define MSG_DELTA_CALIBRATE_CENTER "Kalibriraj Središte"
|
||||
|
||||
#endif // LANGUAGE_HR_H
|
Loading…
Reference in a new issue