Make Marlin actually compile when #define REPRAPWORLD_KEYPAD is uncommented
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@ -212,11 +212,11 @@ static void lcd_status_screen();
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} } while(0)
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} } while(0)
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/** Used variables to keep track of the menu */
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/** Used variables to keep track of the menu */
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#ifndef REPRAPWORLD_KEYPAD
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volatile uint8_t buttons; //the last checked buttons in a bit array.
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volatile uint8_t buttons; // Bits of the pressed buttons.
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#ifdef REPRAPWORLD_KEYPAD
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#else
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volatile uint8_t buttons_reprapworld_keypad; // to store the keypad shift register values
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volatile uint8_t buttons_reprapworld_keypad; // The reprapworld_keypad shift register values
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#endif
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#endif
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#ifdef LCD_HAS_SLOW_BUTTONS
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#ifdef LCD_HAS_SLOW_BUTTONS
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volatile uint8_t slow_buttons; // Bits of the pressed buttons.
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volatile uint8_t slow_buttons; // Bits of the pressed buttons.
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#endif
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#endif
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@ -6,11 +6,11 @@
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* When selecting the Russian language, a slightly different LCD implementation is used to handle UTF8 characters.
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* When selecting the Russian language, a slightly different LCD implementation is used to handle UTF8 characters.
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**/
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**/
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#ifndef REPRAPWORLD_KEYPAD
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//#ifndef REPRAPWORLD_KEYPAD
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extern volatile uint8_t buttons; //the last checked buttons in a bit array.
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// extern volatile uint8_t buttons; //the last checked buttons in a bit array.
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#else
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//#else
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extern volatile uint16_t buttons; //an extended version of the last checked buttons in a bit array.
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extern volatile uint8_t buttons; //an extended version of the last checked buttons in a bit array.
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#endif
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//#endif
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////////////////////////////////////
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////////////////////////////////////
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// Setup button and encode mappings for each panel (into 'buttons' variable
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// Setup button and encode mappings for each panel (into 'buttons' variable
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