Option to force X or Y to home first when homing the other axis
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@ -67,7 +67,7 @@ script:
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- opt_enable REPRAP_DISCOUNT_SMART_CONTROLLER SDSUPPORT EEPROM_SETTINGS
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- opt_enable BLINKM PCA9632 RGB_LED NEOPIXEL_LED AUTO_POWER_CONTROL
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- opt_enable AUTO_BED_LEVELING_LINEAR Z_MIN_PROBE_REPEATABILITY_TEST DEBUG_LEVELING_FEATURE SKEW_CORRECTION SKEW_CORRECTION_FOR_Z SKEW_CORRECTION_GCODE
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- opt_enable_adv FWRETRACT MAX7219_DEBUG LED_CONTROL_MENU CASE_LIGHT_ENABLE CASE_LIGHT_USE_NEOPIXEL
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- opt_enable_adv FWRETRACT MAX7219_DEBUG LED_CONTROL_MENU CASE_LIGHT_ENABLE CASE_LIGHT_USE_NEOPIXEL CODEPENDENT_XY_HOMING
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- opt_set ABL_GRID_POINTS_X 16
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- opt_set ABL_GRID_POINTS_Y 16
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- opt_set_adv FANMUX0_PIN 53
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@ -84,13 +84,13 @@ script:
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- opt_set TEMP_SENSOR_4 999
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- opt_set TEMP_SENSOR_BED 1
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- opt_enable AUTO_BED_LEVELING_UBL DEBUG_LEVELING_FEATURE G26_MESH_EDITING ENABLE_LEVELING_FADE_HEIGHT EEPROM_SETTINGS EEPROM_CHITCHAT G3D_PANEL SKEW_CORRECTION
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- opt_enable_adv CUSTOM_USER_MENUS I2C_POSITION_ENCODERS BABYSTEPPING BABYSTEP_XY LIN_ADVANCE NANODLP_Z_SYNC
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- opt_enable_adv CUSTOM_USER_MENUS I2C_POSITION_ENCODERS BABYSTEPPING BABYSTEP_XY LIN_ADVANCE NANODLP_Z_SYNC QUICK_HOME
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- build_marlin_pio ${TRAVIS_BUILD_DIR} ${TEST_PLATFORM}
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#
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# Add a Sled Z Probe, do non-segmented moves, use Japanese language
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# Add a Sled Z Probe, use UBL Cartesian moves, use Japanese language
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#
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- opt_set LANGUAGE kana_utf8
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- opt_enable Z_PROBE_SLED
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- opt_enable Z_PROBE_SLED SKEW_CORRECTION SKEW_CORRECTION_FOR_Z SKEW_CORRECTION_GCODE
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- opt_disable SEGMENT_LEVELED_MOVES
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- opt_enable_adv BABYSTEP_ZPROBE_OFFSET DOUBLECLICK_FOR_Z_BABYSTEPPING
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- build_marlin_pio ${TRAVIS_BUILD_DIR} ${TEST_PLATFORM}
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@ -362,6 +362,9 @@
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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// Enable this if X or Y can't home without homing the other axis first.
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//#define CODEPENDENT_XY_HOMING
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -227,10 +227,14 @@ void GcodeSuite::G28(const bool always_home_all) {
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#endif
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// Home Y (before X)
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#if ENABLED(HOME_Y_BEFORE_X)
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// Home Y
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if (home_all || homeY) {
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if (home_all || homeY
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#if ENABLED(CODEPENDENT_XY_HOMING)
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|| homeX
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#endif
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) {
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HOMEAXIS(Y);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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@ -240,7 +244,11 @@ void GcodeSuite::G28(const bool always_home_all) {
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#endif
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// Home X
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if (home_all || homeX) {
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if (home_all || homeX
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#if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X)
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|| homeY
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#endif
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) {
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#if ENABLED(DUAL_X_CARRIAGE)
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@ -271,8 +279,8 @@ void GcodeSuite::G28(const bool always_home_all) {
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#endif
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}
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// Home Y (after X)
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#if DISABLED(HOME_Y_BEFORE_X)
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// Home Y
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if (home_all || homeY) {
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HOMEAXIS(Y);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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@ -886,12 +886,20 @@ static_assert(1 >= 0
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#endif
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/**
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* Homing Bump
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* Homing
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*/
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#if X_HOME_BUMP_MM < 0 || Y_HOME_BUMP_MM < 0 || Z_HOME_BUMP_MM < 0
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#error "[XYZ]_HOME_BUMP_MM must be greater than or equal to 0."
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#endif
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#if ENABLED(CODEPENDENT_XY_HOMING)
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#if ENABLED(QUICK_HOME)
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#error "QUICK_HOME is incompatible with CODEPENDENT_XY_HOMING."
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#elif IS_KINEMATIC
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#error "CODEPENDENT_XY_HOMING requires a Cartesian setup."
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#endif
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#endif
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/**
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* Make sure Z_SAFE_HOMING point is reachable
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*/
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