🧑💻 Add Sim debug with lldb
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@ -25,15 +25,26 @@
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"svdFile": "${env:HOME}/.platformio/platforms/ststm32@12.1.1/misc/svd/STM32F40x.svd",
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},
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{
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"name": "Debug Sim",
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"name": "Launch Sim (ggdb)",
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"request": "launch",
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"type": "cppdbg",
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"cwd": "${workspaceRoot}",
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//"program": ".pio/build/simulator_linux_debug/MarlinSimulator",
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//"program": ".pio/build/simulator_windows/MarlinSimulator",
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"program": ".pio/build/simulator_macos_debug/MarlinSimulator",
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"program": "${workspaceRoot}/.pio/build/simulator_macos_debug/debug/MarlinSimulator",
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//"program": "${workspaceRoot}/.pio/build/simulator_linux_debug/MarlinSimulator",
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//"program": "${workspaceRoot}/.pio/build/simulator_windows/MarlinSimulator",
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"miDebuggerPath": "/opt/local/bin/ggdb",
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"MIMode": "gdb"
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},
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{
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"name": "Launch Sim (lldb)",
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"request": "launch",
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"type": "cppdbg",
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"cwd": "${workspaceRoot}",
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"program": "${workspaceRoot}/.pio/build/simulator_macos_debug/debug/MarlinSimulator",
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//"program": "${workspaceRoot}/.pio/build/simulator_linux_debug/MarlinSimulator",
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//"program": "${workspaceRoot}/.pio/build/simulator_windows/MarlinSimulator",
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//"targetArchitecture": "arm64",
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"MIMode": "lldb"
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}
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]
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}
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@ -63,20 +63,36 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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#
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# Simulator for macOS (MacPorts)
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#
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# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
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# sudo port install ld64 @3_3 +ld64_xcode
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#
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# MacPorts:
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# sudo port install gcc11 glm libsdl2 libsdl2_net
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#
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# cd /opt/local/bin
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# sudo rm -f gcc g++ cc
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# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
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# This step may be obsolete:
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# sudo port uninstall ld64 ld64-latest
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#
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# cd -
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# cd -
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# rehash
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#
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# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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#
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#==================================================================================
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#
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# Homebrew:
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# /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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#
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# brew install gcc@12 glm sdl2 sdl2_net
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#
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# cd /opt/homebrew/bin
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# sudo rm -f gcc g++ cc
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# sudo ln -s gcc-12 gcc ; sudo ln -s g++-12 g++ ; sudo ln -s g++ cc
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# cd -
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#
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# Use 'brew install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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#
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[simulator_macos]
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build_unflags = -lGL -fstack-protector-strong
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build_flags =
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@ -110,7 +126,7 @@ custom_gcc = g++
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# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
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#
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[env:simulator_windows]
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extends = simulator_common
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extends = simulator_common
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build_src_flags = ${simulator_common.build_src_flags} -fpermissive
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_type = debug
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_type = debug
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