Hide mesh editing until a valid mesh exists
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@ -206,7 +206,7 @@
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sync_plan_position();
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sync_plan_position();
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}
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}
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void menu_mbl_edit_mesh() {
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void menu_edit_mesh() {
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static uint8_t xind, yind; // =0
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static uint8_t xind, yind; // =0
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START_MENU();
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START_MENU();
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MENU_BACK(MSG_BED_LEVELING);
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MENU_BACK(MSG_BED_LEVELING);
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@ -253,7 +253,8 @@ void menu_bed_leveling() {
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#endif
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#endif
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#if ENABLED(MESH_EDIT_MENU)
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#if ENABLED(MESH_EDIT_MENU)
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MENU_ITEM(submenu, MSG_EDIT_MESH, menu_mbl_edit_mesh);
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if (leveling_is_valid())
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MENU_ITEM(submenu, MSG_EDIT_MESH, menu_edit_mesh);
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#endif
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#endif
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// Homed and leveling is valid? Then leveling can be toggled.
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// Homed and leveling is valid? Then leveling can be toggled.
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