Use celsius_t for temperature accessors

This commit is contained in:
Scott Lahteine 2021-04-15 20:06:08 -05:00 committed by Scott Lahteine
parent 643f04681c
commit 973f65f80c
2 changed files with 6 additions and 6 deletions

View file

@ -205,7 +205,7 @@ typedef struct {
layer_height = MESH_TEST_LAYER_HEIGHT,
prime_length = PRIME_LENGTH;
int16_t bed_temp = MESH_TEST_BED_TEMP,
celsius_t bed_temp = MESH_TEST_BED_TEMP,
hotend_temp = MESH_TEST_HOTEND_TEMP;
float nozzle = MESH_TEST_NOZZLE_SIZE,

View file

@ -631,7 +631,7 @@ class Temperature {
//inline so that there is no performance decrease.
//deg=degreeCelsius
FORCE_INLINE static float degHotend(const uint8_t E_NAME) {
FORCE_INLINE static celsius_t degHotend(const uint8_t E_NAME) {
return TERN0(HAS_HOTEND, temp_hotend[HOTEND_INDEX].celsius);
}
@ -736,7 +736,7 @@ class Temperature {
#if ENABLED(SHOW_TEMP_ADC_VALUES)
FORCE_INLINE static int16_t rawProbeTemp() { return temp_probe.raw; }
#endif
FORCE_INLINE static float degProbe() { return temp_probe.celsius; }
FORCE_INLINE static celsius_t degProbe() { return temp_probe.celsius; }
FORCE_INLINE static bool isProbeBelowTemp(const_float_t target_temp) { return temp_probe.celsius < target_temp; }
FORCE_INLINE static bool isProbeAboveTemp(const_float_t target_temp) { return temp_probe.celsius > target_temp; }
static bool wait_for_probe(const_float_t target_temp, bool no_wait_for_cooling=true);
@ -752,7 +752,7 @@ class Temperature {
#if ENABLED(SHOW_TEMP_ADC_VALUES)
FORCE_INLINE static int16_t rawChamberTemp() { return temp_chamber.raw; }
#endif
FORCE_INLINE static float degChamber() { return temp_chamber.celsius; }
FORCE_INLINE static celsius_t degChamber() { return temp_chamber.celsius; }
#if HAS_HEATED_CHAMBER
FORCE_INLINE static celsius_t degTargetChamber() { return temp_chamber.target; }
FORCE_INLINE static bool isHeatingChamber() { return temp_chamber.target > temp_chamber.celsius; }
@ -778,7 +778,7 @@ class Temperature {
#if ENABLED(SHOW_TEMP_ADC_VALUES)
FORCE_INLINE static int16_t rawCoolerTemp() { return temp_cooler.raw; }
#endif
FORCE_INLINE static float degCooler() { return temp_cooler.celsius; }
FORCE_INLINE static celsius_t degCooler() { return temp_cooler.celsius; }
#if HAS_COOLER
FORCE_INLINE static celsius_t degTargetCooler() { return temp_cooler.target; }
FORCE_INLINE static bool isLaserHeating() { return temp_cooler.target > temp_cooler.celsius; }