Disable splash-screen when done once
Splash screen was shown with every display init. That means every time the menus where entered. Note the 2 in the initialisation. The buffer is already written in two steps a 512 byte. Without the 2 only the upper half is shown.
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@ -186,6 +186,8 @@ char lcd_printPGM(const char* str) {
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return n;
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return n;
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}
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}
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static int8_t show_splashscreed = 2;
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static void lcd_implementation_init()
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static void lcd_implementation_init()
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{
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{
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#ifdef LCD_PIN_BL // Enable LCD backlight
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#ifdef LCD_PIN_BL // Enable LCD backlight
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@ -219,6 +221,7 @@ static void lcd_implementation_init()
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u8g.firstPage();
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u8g.firstPage();
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do {
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do {
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if (show_splashscreed) {
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u8g.drawBitmapP(offx, offy, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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u8g.drawBitmapP(offx, offy, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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lcd_setFont(FONT_MENU);
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lcd_setFont(FONT_MENU);
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#ifndef STRING_SPLASH_LINE2
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#ifndef STRING_SPLASH_LINE2
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@ -228,6 +231,8 @@ static void lcd_implementation_init()
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u8g.drawStr(txt1X, u8g.getHeight() - DOG_CHAR_HEIGHT*3/2, STRING_SPLASH_LINE1);
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u8g.drawStr(txt1X, u8g.getHeight() - DOG_CHAR_HEIGHT*3/2, STRING_SPLASH_LINE1);
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u8g.drawStr(txt2X, u8g.getHeight() - DOG_CHAR_HEIGHT*1/2, STRING_SPLASH_LINE2);
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u8g.drawStr(txt2X, u8g.getHeight() - DOG_CHAR_HEIGHT*1/2, STRING_SPLASH_LINE2);
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#endif
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#endif
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show_splashscreed--;
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}
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} while (u8g.nextPage());
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} while (u8g.nextPage());
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}
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}
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