🔨 Port libsdl2_net required for macOS simulator

This commit is contained in:
Scott Lahteine 2021-10-05 21:35:31 -05:00
parent f47ece0725
commit 99d51af90f

View file

@ -70,13 +70,16 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
# #
# Simulator for macOS (MacPorts) # Simulator for macOS (MacPorts)
# #
# sudo port install gcc10 gdb glm libsdl2 freetype # sudo port install gcc10 gdb glm libsdl2 libsdl2_net freetype
# sudo port install ld64 @3_3 +ld64_xcode # sudo port install ld64 @3_3 +ld64_xcode
# sudo port uninstall ld64 ld64-latest #
# cd /opt/local/bin # cd /opt/local/bin
# sudo rm -f gcc g++ cc # sudo rm -f gcc g++ cc
# sudo ln gcc-mp-10 gcc ; sudo ln g++-mp-10 g++ ; sudo ln g++ cc # sudo ln -s gcc-mp-10 gcc ; sudo ln -s g++-mp-10 g++ ; sudo ln -s g++ cc
# cd - # This step may be obsolete:
# sudo port uninstall ld64 ld64-latest
#
# cd -
# #
# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed. # Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first. # If Xcode is installed be sure to run `xcode-select --install` first.