Sanity-check LIGHTWEIGHT_UI, move comment up (#12630)

This commit is contained in:
Dave Johnson 2018-12-12 14:59:20 -08:00 committed by Scott Lahteine
parent 55144284c2
commit 9a4a463ec4
63 changed files with 751 additions and 744 deletions

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -818,7 +818,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -831,6 +830,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -791,7 +791,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -804,6 +803,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -818,7 +818,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -831,6 +830,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -827,7 +827,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -840,6 +839,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -823,7 +823,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -836,6 +835,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -824,7 +824,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -837,6 +836,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -827,7 +827,6 @@
#define DOGLCD_MOSI MOSI_PIN #define DOGLCD_MOSI MOSI_PIN
#endif #endif
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -840,6 +839,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -832,7 +832,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -845,6 +844,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -821,7 +821,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -834,6 +833,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -819,7 +819,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -832,6 +831,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -820,7 +820,6 @@
// Swap the CW/CCW indicators in the graphics overlay // Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE //#define OVERLAY_GFX_REVERSE
#if ENABLED(U8GLIB_ST7920)
/** /**
* ST7920-based LCDs can emulate a 16 x 4 character display using * ST7920-based LCDs can emulate a 16 x 4 character display using
* the ST7920 character-generator for very fast screen updates. * the ST7920 character-generator for very fast screen updates.
@ -833,6 +832,7 @@
* Set STATUS_EXPIRE_SECONDS to zero to never clear the status. * Set STATUS_EXPIRE_SECONDS to zero to never clear the status.
* This will prevent position updates from being displayed. * This will prevent position updates from being displayed.
*/ */
#if ENABLED(U8GLIB_ST7920)
//#define LIGHTWEIGHT_UI //#define LIGHTWEIGHT_UI
#if ENABLED(LIGHTWEIGHT_UI) #if ENABLED(LIGHTWEIGHT_UI)
#define STATUS_EXPIRE_SECONDS 20 #define STATUS_EXPIRE_SECONDS 20

View file

@ -511,6 +511,13 @@ static_assert(X_MAX_LENGTH >= X_BED_SIZE && Y_MAX_LENGTH >= Y_BED_SIZE,
#error "Graphical LCD is required for SHOW_CUSTOM_BOOTSCREEN and CUSTOM_STATUS_SCREEN_IMAGE." #error "Graphical LCD is required for SHOW_CUSTOM_BOOTSCREEN and CUSTOM_STATUS_SCREEN_IMAGE."
#endif #endif
/**
* LCD Lightweight Screen Style
*/
#if ENABLED(LIGHTWEIGHT_UI) && DISABLED(U8GLIB_ST7920)
#error "LIGHTWEIGHT_UI requires a U8GLIB_ST7920-based display."
#endif
/** /**
* SD File Sorting * SD File Sorting
*/ */