Add Tune -> Advanced Settings to FTDI EVE (#20532)
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@ -49,7 +49,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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#define PAUSE_POS BTN_POS(1,6), BTN_SIZE(2,1)
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#define PAUSE_POS BTN_POS(1,6), BTN_SIZE(2,1)
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#define STOP_POS BTN_POS(1,7), BTN_SIZE(2,1)
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#define STOP_POS BTN_POS(1,7), BTN_SIZE(2,1)
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#define CASE_LIGHT_POS BTN_POS(1,8), BTN_SIZE(2,1)
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#define CASE_LIGHT_POS BTN_POS(1,8), BTN_SIZE(2,1)
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#define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1)
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#define ADVANCED_SETTINGS_POS BTN_POS(1,9), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(2,9), BTN_SIZE(1,1)
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#else
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#else
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#define GRID_ROWS 5
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#define GRID_ROWS 5
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#define GRID_COLS 2
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#define GRID_COLS 2
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@ -61,7 +62,8 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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#define STOP_POS BTN_POS(2,3), BTN_SIZE(1,1)
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#define STOP_POS BTN_POS(2,3), BTN_SIZE(1,1)
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#define FILAMENT_POS BTN_POS(1,4), BTN_SIZE(1,1)
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#define FILAMENT_POS BTN_POS(1,4), BTN_SIZE(1,1)
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#define CASE_LIGHT_POS BTN_POS(2,4), BTN_SIZE(1,1)
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#define CASE_LIGHT_POS BTN_POS(2,4), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define ADVANCED_SETTINGS_POS BTN_POS(1,5), BTN_SIZE(1,1)
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#define BACK_POS BTN_POS(2,5), BTN_SIZE(2,1)
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#endif
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#endif
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if (what & FOREGROUND) {
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if (what & FOREGROUND) {
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@ -86,6 +88,7 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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.tag(8).button(STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
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.tag(8).button(STOP_POS, GET_TEXT_F(MSG_STOP_PRINT))
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.enabled(ENABLED(CASE_LIGHT_ENABLE))
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.enabled(ENABLED(CASE_LIGHT_ENABLE))
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.tag(10).button(CASE_LIGHT_POS, GET_TEXT_F(MSG_CASE_LIGHT))
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.tag(10).button(CASE_LIGHT_POS, GET_TEXT_F(MSG_CASE_LIGHT))
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.tag(11).button(ADVANCED_SETTINGS_POS, GET_TEXT_F(MSG_ADVANCED_SETTINGS))
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.tag(1).colors(action_btn)
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.tag(1).colors(action_btn)
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.button(BACK_POS, GET_TEXT_F(MSG_BACK));
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.button(BACK_POS, GET_TEXT_F(MSG_BACK));
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}
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}
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@ -121,6 +124,7 @@ bool TuneMenu::onTouchEnd(uint8_t tag) {
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#if ENABLED(CASE_LIGHT_ENABLE)
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#if ENABLED(CASE_LIGHT_ENABLE)
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case 10: GOTO_SCREEN(CaseLightScreen); break;
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case 10: GOTO_SCREEN(CaseLightScreen); break;
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#endif
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#endif
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case 11: GOTO_SCREEN(AdvancedSettingsMenu); break;
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default:
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default:
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return false;
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return false;
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}
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}
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