Raise Z on exit from 'Level Bed Corners' (#20817)

This commit is contained in:
Katelyn Schiesser 2021-01-18 19:59:18 -08:00 committed by Scott Lahteine
parent c69f9b9883
commit a8bd376fd4

View file

@ -39,7 +39,6 @@
#ifndef LEVEL_CORNERS_Z_HOP #ifndef LEVEL_CORNERS_Z_HOP
#define LEVEL_CORNERS_Z_HOP 4.0 #define LEVEL_CORNERS_Z_HOP 4.0
#endif #endif
#ifndef LEVEL_CORNERS_HEIGHT #ifndef LEVEL_CORNERS_HEIGHT
#define LEVEL_CORNERS_HEIGHT 0.0 #define LEVEL_CORNERS_HEIGHT 0.0
#endif #endif
@ -248,7 +247,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
wait_for_probe = true; wait_for_probe = true;
ui.goto_screen(_lcd_draw_raise); // show raise screen ui.goto_screen(_lcd_draw_raise); // show raise screen
ui.set_selection(true); ui.set_selection(true);
while (wait_for_probe && !probe_triggered) { //loop while waiting to bed raise and probe trigger while (wait_for_probe && !probe_triggered) { // loop while waiting to bed raise and probe trigger
probe_triggered = PROBE_TRIGGERED(); probe_triggered = PROBE_TRIGGERED();
if (probe_triggered) { if (probe_triggered) {
endstops.hit_on_purpose(); endstops.hit_on_purpose();
@ -269,7 +268,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
ui.goto_screen(_lcd_draw_probing); ui.goto_screen(_lcd_draw_probing);
do { do {
ui.refresh(LCDVIEW_REDRAW_NOW); ui.refresh(LCDVIEW_REDRAW_NOW);
_lcd_draw_probing(); //update screen with # of good points _lcd_draw_probing(); // update screen with # of good points
do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance
_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates _lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
@ -330,6 +329,7 @@ static inline void _lcd_level_bed_corners_homing() {
GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE) GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
, _lcd_goto_next_corner , _lcd_goto_next_corner
, []{ , []{
line_to_z(LEVEL_CORNERS_Z_HOP); // Raise Z off the bed when done
TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active)); TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
ui.goto_previous_screen_no_defer(); ui.goto_previous_screen_no_defer();
} }