Localize babystepping in the Temperature class
So that `ultralcd.cpp` doesn’t need to worry about the details.
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@ -303,6 +303,37 @@ class Temperature {
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#endif
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}
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#if ENABLED(BABYSTEPPING)
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FORCE_INLINE void babystep_axis(AxisEnum axis, int distance) {
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(BABYSTEP_XY)
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switch (axis) {
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case X_AXIS: // X on CoreXY and CoreXZ
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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break;
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_2] -= distance * 2;
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break;
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ
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babystepsTodo[CORE_AXIS_3] += distance;
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break;
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}
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#elif ENABLED(COREXZ)
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[C_AXIS] -= distance * 2;
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#else
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babystepsTodo[Z_AXIS] += distance;
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#endif
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#else
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babystepsTodo[axis] += distance;
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#endif
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}
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#endif // BABYSTEPPING
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private:
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void set_current_temp_raw();
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@ -558,31 +558,7 @@ void lcd_set_home_offsets() {
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int distance = (int32_t)encoderPosition * BABYSTEP_MULTIPLICATOR;
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encoderPosition = 0;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(BABYSTEP_XY)
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switch(axis) {
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case X_AXIS: // X on CoreXY and CoreXZ
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thermalManager.babystepsTodo[A_AXIS] += distance * 2;
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thermalManager.babystepsTodo[CORE_AXIS_2] += distance * 2;
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break;
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ
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thermalManager.babystepsTodo[A_AXIS] += distance * 2;
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thermalManager.babystepsTodo[CORE_AXIS_2] -= distance * 2;
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break;
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ
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thermalManager.babystepsTodo[CORE_AXIS_3] += distance;
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break;
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}
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#elif ENABLED(COREXZ)
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thermalManager.babystepsTodo[A_AXIS] += distance * 2;
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thermalManager.babystepsTodo[C_AXIS] -= distance * 2;
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#else
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thermalManager.babystepsTodo[Z_AXIS] += distance;
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#endif
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#else
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thermalManager.babystepsTodo[axis] += distance;
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#endif
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thermalManager.babystep_axis(axis, distance);
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babysteps_done += distance;
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}
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if (lcdDrawUpdate) lcd_implementation_drawedit(msg, itostr3sign(babysteps_done));
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