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@ -348,7 +348,7 @@ float bilinear_z_offset(const xy_pos_t &raw) {
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* Prepare a bilinear-leveled linear move on Cartesian,
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* splitting the move where it crosses grid borders.
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*/
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void bilinear_line_to_destination(const feedRate_t scaled_fr_mm_s, uint16_t x_splits, uint16_t y_splits) {
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void bilinear_line_to_destination(const feedRate_t &scaled_fr_mm_s, uint16_t x_splits, uint16_t y_splits) {
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// Get current and destination cells for this line
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xy_int_t c1 { CELL_INDEX(x, current_position.x), CELL_INDEX(y, current_position.y) },
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c2 { CELL_INDEX(x, destination.x), CELL_INDEX(y, destination.y) };
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