✨ STATUS_MESSAGE_TIMEOUT_SEC (#23135)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@ -1352,6 +1352,9 @@
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// Scroll a longer status message into view
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//#define STATUS_MESSAGE_SCROLLING
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// Apply a timeout to low-priority status messages
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//#define STATUS_MESSAGE_TIMEOUT_SEC 30 // (seconds)
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// On the Info Screen, display XY with one decimal place when possible
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//#define LCD_DECIMAL_SMALL_XY
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@ -587,6 +587,10 @@
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#define HAS_PRINT_PROGRESS 1
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#endif
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#if STATUS_MESSAGE_TIMEOUT_SEC > 0
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#define HAS_STATUS_MESSAGE_TIMEOUT 1
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#endif
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#if ENABLED(SDSUPPORT) && SD_PROCEDURE_DEPTH
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#define HAS_MEDIA_SUBCALLS 1
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#endif
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@ -574,6 +574,10 @@
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#warning "Contrast cannot be changed when LCD_CONTRAST_MIN >= LCD_CONTRAST_MAX."
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#endif
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#if PROGRESS_MSG_EXPIRE > 0 && HAS_STATUS_MESSAGE_TIMEOUT
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#warning "It is recommended not to combine PROGRESS_MSG_EXPIRE with STATUS_MESSAGE_TIMEOUT_SEC."
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#endif
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/**
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* FYSETC backlighting
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*/
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@ -73,6 +73,9 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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#endif
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char MarlinUI::status_message[MAX_MESSAGE_LENGTH + 1];
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uint8_t MarlinUI::alert_level; // = 0
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#if HAS_STATUS_MESSAGE_TIMEOUT
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millis_t MarlinUI::status_message_expire_ms; // = 0
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#endif
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statusResetFunc_t MarlinUI::status_reset_callback; // = nullptr
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#endif
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@ -628,8 +631,17 @@ void MarlinUI::init() {
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#endif // BASIC_PROGRESS_BAR
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if (status_reset_callback && (*status_reset_callback)())
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reset_status();
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bool did_expire = status_reset_callback && (*status_reset_callback)();
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#if HAS_STATUS_MESSAGE_TIMEOUT
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#ifndef GOT_MS
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#define GOT_MS
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const millis_t ms = millis();
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#endif
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did_expire |= status_message_expire_ms && ELAPSED(ms, status_message_expire_ms);
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#endif
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if (did_expire) reset_status();
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#if HAS_MARLINUI_MENU
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if (use_click()) {
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@ -1521,6 +1533,8 @@ void MarlinUI::init() {
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set_status_reset_fn();
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TERN_(HAS_STATUS_MESSAGE_TIMEOUT, status_message_expire_ms = persist ? 0 : millis() + (STATUS_MESSAGE_TIMEOUT_SEC) * 1000UL);
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#if HAS_WIRED_LCD
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#if BASIC_PROGRESS_BAR || BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
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@ -344,6 +344,10 @@ public:
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static char status_message[];
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static uint8_t alert_level; // Higher levels block lower levels
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#if HAS_STATUS_MESSAGE_TIMEOUT
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static millis_t status_message_expire_ms; // Reset some status messages after a timeout
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#endif
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#if ENABLED(STATUS_MESSAGE_SCROLLING)
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static uint8_t status_scroll_offset;
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static void advance_status_scroll();
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