Encoder direction: Wrangle, Revert select screen change (#14628)
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@ -56,7 +56,6 @@ void MarlinGame::draw_game_over() {
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void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
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score = 0;
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game_state = init_state;
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ui.encoder_direction_normal();
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ui.goto_screen(screen);
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ui.defer_status_screen();
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}
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@ -130,7 +130,6 @@ void MenuItem_gcode::action(PGM_P const pgcode) { queue.inject_P(pgcode); }
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* MenuItem_int3::action_edit(PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
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*/
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void MenuItemBase::edit(strfunc_t strfunc, loadfunc_t loadfunc) {
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ui.encoder_direction_normal();
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if (int16_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
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if (int16_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
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if (ui.should_draw())
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@ -276,7 +275,11 @@ void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, co
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drawing_screen = false;
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#endif
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set_ui_selection(false);
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#if HAS_LCD_MENU
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encoder_direction_normal();
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#endif
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set_selection(false);
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}
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}
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@ -371,7 +374,6 @@ void MarlinUI::completion_feedback(const bool good/*=true*/) {
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#else
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constexpr bool do_probe = true;
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#endif
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ui.encoder_direction_normal();
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if (ui.encoderPosition) {
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const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_MULTIPLICATOR);
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ui.encoderPosition = 0;
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@ -448,14 +450,16 @@ void _lcd_draw_homing() {
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//
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// Selection screen presents a prompt and two options
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//
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bool ui_selection; // = false
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void set_ui_selection(const bool sel) { ui_selection = sel; }
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void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
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if (ui.encoderPosition) {
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ui_selection = ((ENCODERBASE) > 0) == (int16_t(ui.encoderPosition) > 0);
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ui.encoderPosition = 0;
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bool MarlinUI::selection; // = false
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bool MarlinUI::update_selection() {
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if (encoderPosition) {
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selection = int16_t(encoderPosition) > 0;
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encoderPosition = 0;
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}
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const bool got_click = ui.use_click();
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return selection;
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}
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void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
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const bool ui_selection = ui.update_selection(), got_click = ui.use_click();
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if (got_click || ui.should_draw()) {
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draw_select_screen(yes, no, ui_selection, pref, string, suff);
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if (got_click) { ui_selection ? yesFunc() : noFunc(); }
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@ -71,7 +71,6 @@ DECLARE_MENU_EDIT_TYPE(uint32_t, long5_25, ftostr5rj, 0.04f ); // 123
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typedef void (*selectFunc_t)();
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void draw_select_screen(PGM_P const yes, PGM_P const no, const bool yesno, PGM_P const pref, const char * const string, PGM_P const suff);
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void set_ui_selection(const bool sel);
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void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string=nullptr, PGM_P const suff=nullptr);
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inline void do_select_screen_yn(selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string=nullptr, PGM_P const suff=nullptr) {
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do_select_screen(PSTR(MSG_YES), PSTR(MSG_NO), yesFunc, noFunc, pref, string, suff);
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@ -111,7 +111,7 @@ static inline void _lcd_level_bed_corners_homing() {
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if (all_axes_homed()) {
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bed_corner = 0;
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ui.goto_screen(menu_level_bed_corners);
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set_ui_selection(true);
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ui.set_selection(true);
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_lcd_goto_next_corner();
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}
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}
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@ -89,7 +89,6 @@
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// Step 7: Get the Z coordinate, click goes to the next point or exits
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//
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void _lcd_level_bed_get_z() {
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ui.encoder_direction_normal();
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if (ui.use_click()) {
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@ -62,7 +62,6 @@ static void lcd_factory_settings() {
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#include "../lcdprint.h"
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static void progress_bar_test() {
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ui.encoder_direction_normal();
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static int8_t bar_percent = 0;
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if (ui.use_click()) {
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ui.goto_previous_screen();
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@ -41,7 +41,6 @@
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void lcd_mixer_gradient_z_start_edit() {
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ui.defer_status_screen();
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ui.encoder_direction_normal();
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ENCODER_RATE_MULTIPLY(true);
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if (ui.encoderPosition != 0) {
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mixer.gradient.start_z += float(int16_t(ui.encoderPosition)) * 0.1;
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@ -66,7 +65,6 @@
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void lcd_mixer_gradient_z_end_edit() {
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ui.defer_status_screen();
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ui.encoder_direction_normal();
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ENCODER_RATE_MULTIPLY(true);
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if (ui.encoderPosition != 0) {
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mixer.gradient.end_z += float(int16_t(ui.encoderPosition)) * 0.1;
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@ -74,7 +74,6 @@ inline void manual_move_to_current(AxisEnum axis
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static void _lcd_move_xyz(PGM_P name, AxisEnum axis) {
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if (ui.use_click()) return ui.goto_previous_screen_no_defer();
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ui.encoder_direction_normal();
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if (ui.encoderPosition && !ui.processing_manual_move) {
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// Start with no limits to movement
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@ -158,7 +157,6 @@ static void _lcd_move_e(
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#endif
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) {
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if (ui.use_click()) return ui.goto_previous_screen_no_defer();
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ui.encoder_direction_normal();
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if (ui.encoderPosition) {
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if (!ui.processing_manual_move) {
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const float diff = float(int16_t(ui.encoderPosition)) * move_menu_scale;
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@ -73,7 +73,6 @@
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void _lcd_babystep(const AxisEnum axis, PGM_P const msg) {
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if (ui.use_click()) return ui.goto_previous_screen_no_defer();
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ui.encoder_direction_normal();
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if (ui.encoderPosition) {
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const int16_t steps = int16_t(ui.encoderPosition) * (BABYSTEP_MULTIPLICATOR);
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ui.encoderPosition = 0;
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@ -468,7 +468,6 @@ void _lcd_ubl_output_map_lcd() {
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static int16_t step_scaler = 0;
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if (ui.use_click()) return _lcd_ubl_map_lcd_edit_cmd();
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ui.encoder_direction_normal();
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if (ui.encoderPosition) {
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step_scaler += int16_t(ui.encoderPosition);
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@ -392,7 +392,7 @@ bool MarlinUI::get_blink() {
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#if HAS_ENCODER_ACTION
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refresh(LCDVIEW_REDRAW_NOW);
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#if HAS_LCD_MENU
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if (encoderDirection == -1) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
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if (encoderDirection == -(ENCODERBASE)) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
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if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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@ -480,7 +480,6 @@ bool MarlinUI::get_blink() {
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void MarlinUI::status_screen() {
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#if HAS_LCD_MENU
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encoder_direction_normal();
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ENCODER_RATE_MULTIPLY(false);
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#endif
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@ -424,6 +424,11 @@ public:
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static int16_t preheat_hotend_temp[2], preheat_bed_temp[2];
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static uint8_t preheat_fan_speed[2];
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// Select Screen (modal NO/YES style dialog)
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static bool selection;
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static void set_selection(const bool sel) { selection = sel; }
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static bool update_selection();
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static void manage_manual_move();
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static bool lcd_clicked;
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