Fix delayed_move_time elapsed test
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@ -655,7 +655,7 @@ inline void manage_inactivity(const bool ignore_stepper_queue=false) {
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#if ENABLED(DUAL_X_CARRIAGE)
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// handle delayed move timeout
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if (delayed_move_time && ELAPSED(ms, delayed_move_time + 1000UL) && IsRunning()) {
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if (delayed_move_time && ELAPSED(ms, delayed_move_time) && IsRunning()) {
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// travel moves have been received so enact them
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delayed_move_time = 0xFFFFFFFFUL; // force moves to be done
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destination = current_position;
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@ -988,7 +988,7 @@ FORCE_INLINE void segment_idle(millis_t &next_idle_ms) {
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if (delayed_move_time != 0xFFFFFFFFUL) {
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current_position = destination;
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NOLESS(raised_parked_position.z, destination.z);
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delayed_move_time = millis();
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delayed_move_time = millis() + 1000UL;
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return true;
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}
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}
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