M421 tweaks, just to use const
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@ -8414,17 +8414,15 @@ void quickstop_stepper() {
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* Use either 'M421 X<linear> Y<linear> Z<linear>' or 'M421 I<xindex> J<yindex> Z<linear>'
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*/
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inline void gcode_M421() {
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int8_t px = 0, py = 0;
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float z = 0;
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bool hasX, hasY, hasZ, hasI, hasJ;
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if ((hasX = code_seen('X'))) px = mbl.probe_index_x(code_value_linear_units());
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if ((hasY = code_seen('Y'))) py = mbl.probe_index_y(code_value_linear_units());
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if ((hasI = code_seen('I'))) px = code_value_linear_units();
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if ((hasJ = code_seen('J'))) py = code_value_linear_units();
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if ((hasZ = code_seen('Z'))) z = code_value_linear_units();
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const bool hasX = code_seen('X'), hasI = !hasX && code_seen('I');
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const int8_t px = hasX || hasI ? mbl.probe_index_x(code_value_linear_units()) : 0;
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const bool hasY = code_seen('Y'), hasJ = !hasY && code_seen('J');
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const int8_t py = hasY || hasJ ? mbl.probe_index_y(code_value_linear_units()) : 0;
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const bool hasZ = code_seen('Z');
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const float z = hasZ ? code_value_linear_units() : 0;
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if (hasX && hasY && hasZ) {
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if (px >= 0 && py >= 0)
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mbl.set_z(px, py, z);
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else {
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@ -8451,18 +8449,18 @@ void quickstop_stepper() {
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/**
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* M421: Set a single Mesh Bed Leveling Z coordinate
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*
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* Usage:
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* M421 I<xindex> J<yindex> Z<linear>
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* or
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* M421 I<xindex> J<yindex> Q<offset>
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*/
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inline void gcode_M421() {
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int8_t px = 0, py = 0;
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float z = 0;
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bool hasI, hasJ, hasZ, hasQ;
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if ((hasI = code_seen('I'))) px = code_value_int();
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if ((hasJ = code_seen('J'))) py = code_value_int();
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if ((hasZ = code_seen('Z'))) z = code_value_linear_units();
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if ((hasQ = code_seen('Q'))) z = code_value_linear_units();
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const bool hasI = code_seen('I');
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const int8_t px = hasI ? code_value_int() : 0;
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const bool hasJ = code_seen('J');
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const int8_t py = hasJ ? code_value_int() : 0;
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const bool hasZ = code_seen('Z'), hasQ = !hasZ && code_seen('Q');
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const float z = hasZ || hasQ ? code_value_linear_units() : 0;
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if (!hasI || !hasJ || (hasQ && hasZ) || (!hasQ && !hasZ)) {
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SERIAL_ERROR_START;
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@ -8495,35 +8493,33 @@ void quickstop_stepper() {
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/**
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* M421: Set a single Mesh Bed Leveling Z coordinate
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*
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* Usage:
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* M421 I<xindex> J<yindex> Z<linear>
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* or
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* M421 I<xindex> J<yindex> Q<offset>
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* M421 C Z<linear>
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* M421 C Q<offset>
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*/
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//todo: change multiple points simultaneously?
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inline void gcode_M421() {
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int8_t px = 0, py = 0;
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float z = 0;
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bool hasI, hasJ, hasZ, hasQ, hasC;
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if ((hasI = code_seen('I'))) px = code_value_int();
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if ((hasJ = code_seen('J'))) py = code_value_int();
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if ((hasZ = code_seen('Z'))) z = code_value_linear_units();
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if ((hasQ = code_seen('Q'))) z = code_value_linear_units();
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hasC = code_seen('C');
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if ( (!(hasI && hasJ) && !hasC) || (hasQ && hasZ) || (!hasQ && !hasZ)) {
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// Get the closest position for 'C', if needed
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const mesh_index_pair location = find_closest_mesh_point_of_type(REAL, current_position[X_AXIS], current_position[Y_AXIS], USE_NOZZLE_AS_REFERENCE, NULL, false);
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const bool hasC = code_seen('C'), hasI = code_seen('I');
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const int8_t px = hasC ? location.x_index : hasI ? code_value_int() : 0;
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const bool hasJ = code_seen('J');
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const int8_t py = hasC ? location.y_index : hasJ ? code_value_int() : 0;
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const bool hasZ = code_seen('Z'), hasQ = !hasZ && code_seen('Q');
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const float z = hasZ || hasQ ? code_value_linear_units() : 0;
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if ( ((hasI && hasJ) == hasC) || (hasQ && hasZ) || (!hasQ && !hasZ)) {
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SERIAL_ERROR_START;
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SERIAL_ERRORLNPGM(MSG_ERR_M421_PARAMETERS);
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return;
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}
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if (hasC) { // get closest position
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const mesh_index_pair location = find_closest_mesh_point_of_type(REAL, current_position[X_AXIS], current_position[Y_AXIS], USE_NOZZLE_AS_REFERENCE, NULL, false);
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px = location.x_index;
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py = location.y_index;
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}
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if (WITHIN(px, 0, GRID_MAX_POINTS_X - 1) && WITHIN(py, 0, GRID_MAX_POINTS_Y - 1)) {
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if (hasZ) // doing an absolute mesh value
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ubl.z_values[px][py] = z;
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@ -8535,7 +8531,8 @@ void quickstop_stepper() {
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SERIAL_ERRORLNPGM(MSG_ERR_MESH_XY);
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}
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}
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#endif
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#endif // AUTO_BED_LEVELING_UBL
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#if HAS_M206_COMMAND
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