Update bilinear for native workspace
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@ -359,7 +359,7 @@ float bilinear_z_offset(const float raw[XYZ]) {
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#if !IS_KINEMATIC
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#if !IS_KINEMATIC
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#define CELL_INDEX(A,V) ((RAW_##A##_POSITION(V) - bilinear_start[A##_AXIS]) * ABL_BG_FACTOR(A##_AXIS))
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#define CELL_INDEX(A,V) ((V - bilinear_start[A##_AXIS]) * ABL_BG_FACTOR(A##_AXIS))
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/**
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/**
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* Prepare a bilinear-leveled linear move on Cartesian,
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* Prepare a bilinear-leveled linear move on Cartesian,
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