Patch spacing in #3140

This commit is contained in:
Scott Lahteine 2016-03-15 01:04:16 -07:00
parent 1c384930f3
commit cc9968f893
14 changed files with 28 additions and 28 deletions

View file

@ -408,7 +408,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -405,7 +405,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -418,7 +418,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -421,7 +421,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -441,7 +441,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -426,7 +426,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -420,7 +420,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -434,7 +434,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -446,7 +446,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -418,7 +418,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -448,7 +448,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -454,7 +454,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -429,7 +429,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View file

@ -416,7 +416,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited. #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0. #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.