Touch UI: Fix UBL mesh value editing (#16432)
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@ -784,6 +784,9 @@ void MarlinUI::update() {
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if (ELAPSED(ms, next_button_update_ms)) {
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if (ELAPSED(ms, next_button_update_ms)) {
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encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
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encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
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if (buttons & EN_A) encoderDiff *= -1;
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if (buttons & EN_A) encoderDiff *= -1;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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if (external_control) ubl.encoder_diff = encoderDiff;
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#endif
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next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
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next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
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if (!wait_for_unclick) {
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if (!wait_for_unclick) {
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next_button_update_ms += 250; // Longer delay on first press
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next_button_update_ms += 250; // Longer delay on first press
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@ -1274,7 +1277,7 @@ void MarlinUI::update() {
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} // next_button_update_ms
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} // next_button_update_ms
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#if HAS_ENCODER_WHEEL
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#if HAS_ENCODER_WHEEL && DISABLED(TOUCH_BUTTONS)
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static uint8_t lastEncoderBits;
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static uint8_t lastEncoderBits;
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#define encrot0 0
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#define encrot0 0
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