Tweak QUICK_HOME description

This commit is contained in:
Scott Lahteine 2017-10-29 23:48:13 -05:00
parent 817175613a
commit ce1c9c0808
32 changed files with 63 additions and 63 deletions

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@ -351,7 +351,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 4 #define Z_HOME_BUMP_MM 4
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X #define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X #define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 3 #define Y_HOME_BUMP_MM 3
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -363,7 +363,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -387,7 +387,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 10 #define Y_HOME_BUMP_MM 10
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -379,7 +379,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 2 #define Y_HOME_BUMP_MM 2
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -374,7 +374,7 @@
#define Y_HOME_BUMP_MM 5 #define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X