Fix Marlin splash screen logic (#13646)
This commit is contained in:
parent
052f2ac352
commit
cee3b172b9
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@ -964,6 +964,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -556,3 +556,7 @@
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#endif
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#endif
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#endif
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#if ENABLED(SLIM_LCD_MENUS)
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#define BOOT_MARLIN_LOGO_SMALL
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#endif
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@ -29,8 +29,6 @@
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#include "../../inc/MarlinConfig.h"
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//#define START_BMPHIGH // Costs 399 bytes more flash
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#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
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#include "../../../_Bootscreen.h"
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@ -44,7 +42,33 @@
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#endif
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#if ENABLED(START_BMPHIGH)
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#if ENABLED(BOOT_MARLIN_LOGO_SMALL)
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#define START_BMPWIDTH 56
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const unsigned char start_bmp[] PROGMEM = {
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B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
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B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
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B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
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B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
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B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
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B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
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B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
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B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
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B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
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B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
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B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
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B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
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B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
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B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
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B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
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B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
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B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
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B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
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B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
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};
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#else
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#define START_BMPWIDTH 112
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@ -89,32 +113,6 @@
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B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000
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};
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#else
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#define START_BMPWIDTH 56
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const unsigned char start_bmp[] PROGMEM = {
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B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
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B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111,
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B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111,
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B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111,
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B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111,
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B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111,
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B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111,
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B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111,
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B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011,
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B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001,
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B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001,
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B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001,
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B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001,
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B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001,
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B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001,
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B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001,
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B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010,
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B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110,
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B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000
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};
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#endif
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#ifndef START_BMP_BYTEWIDTH
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@ -154,29 +154,53 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
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lcd_custom_bootscreen();
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#endif
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constexpr uint8_t offy =
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#if ENABLED(START_BMPHIGH)
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(LCD_PIXEL_HEIGHT - (START_BMPHEIGHT)) / 2
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#else
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MENU_FONT_HEIGHT
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#endif
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;
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// Screen dimensions.
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//const uint8_t width = u8g.getWidth(), height = u8g.getHeight();
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constexpr uint8_t width = LCD_PIXEL_WIDTH, height = LCD_PIXEL_HEIGHT;
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const uint8_t width = u8g.getWidth(), height = u8g.getHeight(),
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offx = (width - (START_BMPWIDTH)) / 2;
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// Determine text space needed
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#ifndef STRING_SPLASH_LINE2
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constexpr uint8_t text_total_height = MENU_FONT_HEIGHT,
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text_width_1 = (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH),
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text_width_2 = 0;
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#else
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constexpr uint8_t text_total_height = (MENU_FONT_HEIGHT) * 2,
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text_width_1 = (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH),
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text_width_2 = (sizeof(STRING_SPLASH_LINE2) - 1) * (MENU_FONT_WIDTH);
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#endif
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constexpr uint8_t text_max_width = MAX(text_width_1, text_width_2),
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rspace = width - (START_BMPWIDTH);
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int8_t offx, offy, txt_base, txt_offx_1, txt_offx_2;
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// Can the text fit to the right of the bitmap?
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if (text_max_width < rspace) {
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constexpr uint8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
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offx = inter; // First the boot logo...
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offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
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txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
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txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
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}
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else {
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constexpr uint8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
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offy = inter; // V-align boot logo proportionally
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offx = rspace / 2; // Center the boot logo in the whole space
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txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
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txt_offx_2 = (width - text_width_2) / 2; // Text 2 centered
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txt_base = offy + START_BMPHEIGHT + offy + text_total_height - (MENU_FONT_DESCENT); // Even spacing looks best
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}
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NOLESS(offx, 0);
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NOLESS(offy, 0);
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u8g.firstPage();
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do {
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u8g.drawBitmapP(offx, offy, (START_BMPWIDTH + 7) / 8, START_BMPHEIGHT, start_bmp);
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set_font(FONT_MENU);
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#ifndef STRING_SPLASH_LINE2
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const uint8_t txt1X = width - (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH);
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u8g.drawStr(txt1X, (height + MENU_FONT_HEIGHT) / 2, STRING_SPLASH_LINE1);
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u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1);
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#else
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const uint8_t txt1X = (width - (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH)) / 2,
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txt2X = (width - (sizeof(STRING_SPLASH_LINE2) - 1) * (MENU_FONT_WIDTH)) / 2;
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u8g.drawStr(txt1X, height - (MENU_FONT_HEIGHT) * 3 / 2, STRING_SPLASH_LINE1);
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u8g.drawStr(txt2X, height - (MENU_FONT_HEIGHT) * 1 / 2, STRING_SPLASH_LINE2);
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u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1);
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u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2);
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#endif
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} while (u8g.nextPage());
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#ifndef BOOTSCREEN_TIMEOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -970,6 +970,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -963,6 +963,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -971,6 +971,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -963,6 +963,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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@ -966,6 +966,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -963,6 +963,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -963,6 +963,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -962,6 +962,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -970,6 +970,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -970,6 +970,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -963,6 +963,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -967,6 +967,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -963,6 +963,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -963,6 +963,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -979,6 +979,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -964,6 +964,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -965,6 +965,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -966,6 +966,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
|
@ -967,6 +967,7 @@
|
|||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
|
Loading…
Reference in a new issue