Fix and improve FTDI Eve Touch UI (#17426)
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397fa59eee
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dbdfe61644
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@ -43,41 +43,33 @@ using namespace ExtUI;
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#define GRID_COLS 5
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#define GRID_ROWS 5
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#define MESH_POS BTN_POS(2,1), BTN_SIZE(4,5)
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#define Z_LABEL_POS BTN_POS(1,3), BTN_SIZE(1,1)
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#define Z_VALUE_POS BTN_POS(1,4), BTN_SIZE(2,1)
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#define WAIT_POS BTN_POS(1,3), BTN_SIZE(2,2)
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#define BACK_POS BTN_POS(1,5), BTN_SIZE(2,1)
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#define MESH_POS BTN_POS(1,1), BTN_SIZE(3,5)
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#define Z_LABEL_POS BTN_POS(4,2), BTN_SIZE(2,1)
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#define Z_VALUE_POS BTN_POS(4,3), BTN_SIZE(2,1)
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#define WAIT_POS BTN_POS(4,2), BTN_SIZE(2,2)
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#define BACK_POS BTN_POS(4,5), BTN_SIZE(2,1)
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#endif
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void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts) {
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CommandProcessor cmd;
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void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max) {
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constexpr uint8_t rows = GRID_MAX_POINTS_Y;
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constexpr uint8_t cols = GRID_MAX_POINTS_X;
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#define TRANSFORM_2(X,Y,Z) (X), (Y) // No transform
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#define TRANSFORM_1(X,Y,Z) TRANSFORM_2((X) + (Y) * slant, (Y) - (Z), 0) // Perspective
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#define TRANSFORM(X,Y,Z) TRANSFORM_1(float(X)/(cols-1) - 0.5, float(Y)/(rows-1) - 0.5, (Z)) // Normalize
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#define VALUE(X,Y) (data ? data[X][Y] : 0)
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#define ISVAL(X,Y) (data ? !isnan(VALUE(X,Y)) : true)
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#define HEIGHT(X,Y) (ISVAL(X,Y) ? (VALUE(X,Y) - val_min) * scale_z : 0)
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constexpr uint8_t rows = GRID_MAX_POINTS_Y;
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constexpr uint8_t cols = GRID_MAX_POINTS_X;
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const float slant = 0.5;
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const float bounds_min[] = {TRANSFORM(0 ,0 ,0)};
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const float bounds_max[] = {TRANSFORM(cols,rows,0)};
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const float scale_x = float(w)/(bounds_max[0] - bounds_min[0]);
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const float scale_y = float(h)/(bounds_max[1] - bounds_min[1]);
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const float center_x = x + w/2;
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const float center_y = y + h/2;
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// Compute the mean, min and max for the points
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float val_mean = 0;
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float val_max = -INFINITY;
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float val_min = INFINITY;
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uint8_t val_cnt = 0;
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if (opts & USE_AUTOSCALE) {
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// Compute the mean
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if (data && (opts & USE_AUTOSCALE)) {
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for (uint8_t y = 0; y < rows; y++) {
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for (uint8_t x = 0; x < cols; x++) {
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const float val = data[x][y];
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if (!isnan(val)) {
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if (ISVAL(x,y)) {
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const float val = VALUE(x,y);
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val_mean += val;
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val_max = max(val_max, val);
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val_min = min(val_min, val);
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@ -85,27 +77,56 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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}
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}
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}
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if (val_cnt) {
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val_mean /= val_cnt;
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val_min -= val_mean;
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val_max -= val_mean;
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} else {
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val_mean = 0;
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val_min = 0;
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val_max = 0;
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}
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}
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if (val_cnt) {
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val_mean /= val_cnt;
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} else {
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val_mean = 0;
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val_min = 0;
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val_max = 0;
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}
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const float scale_z = ((val_max == val_min) ? 1 : 1/(val_max - val_min)) * 0.1;
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const float scale_z = ((val_max == val_min) ? 1 : 1/(val_max - val_min)) * autoscale_max;
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#undef TRANSFORM_2
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#define TRANSFORM_2(X,Y,Z) center_x + (X) * scale_x, center_y + (Y) * scale_y // Scale and position
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#define VALUE(X,Y) ((data && ISVAL(X,Y)) ? data[X][Y] : 0)
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#define ISVAL(X,Y) (data ? !isnan(data[X][Y]) : true)
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#define HEIGHT(X,Y) (VALUE(X,Y) * scale_z)
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// These equations determine the appearance of the grid on the screen.
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uint16_t basePointSize = min(scale_x,scale_y) / max(cols,rows);
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#define TRANSFORM_5(X,Y,Z) (X), (Y) // No transform
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#define TRANSFORM_4(X,Y,Z) TRANSFORM_5((X)/(Z),(Y)/-(Z), 0) // Perspective
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#define TRANSFORM_3(X,Y,Z) TRANSFORM_4((X), (Z), (Y)) // Swap Z and Y
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#define TRANSFORM_2(X,Y,Z) TRANSFORM_3((X), (Y) + 2.5, (Z) - 1) // Translate
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#define TRANSFORM(X,Y,Z) TRANSFORM_2(float(X)/(cols-1) - 0.5, float(Y)/(rows-1) - 0.5, (Z)) // Normalize
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// Compute the bounding box for the grid prior to scaling. Do this at compile-time by
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// transforming the four corner points via the transformation equations and finding
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// the min and max for each axis.
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constexpr float bounds[][3] = {{TRANSFORM(0 , 0 , 0)},
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{TRANSFORM(cols-1, 0 , 0)},
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{TRANSFORM(0 , rows-1, 0)},
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{TRANSFORM(cols-1, rows-1, 0)}};
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#define APPLY(FUNC, AXIS) FUNC(FUNC(bounds[0][AXIS], bounds[1][AXIS]), FUNC(bounds[2][AXIS], bounds[3][AXIS]))
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constexpr float grid_x = APPLY(min,0);
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constexpr float grid_y = APPLY(min,1);
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constexpr float grid_w = APPLY(max,0) - grid_x;
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constexpr float grid_h = APPLY(max,1) - grid_y;
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constexpr float grid_cx = grid_x + grid_w/2;
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constexpr float grid_cy = grid_y + grid_h/2;
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// Figure out scale and offset such that the grid fits within the rectangle given by (x,y,w,h)
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const float scale_x = float(w)/grid_w;
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const float scale_y = float(h)/grid_h;
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const float center_x = x + w/2;
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const float center_y = y + h/2;
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#undef TRANSFORM_5
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#define TRANSFORM_5(X,Y,Z) center_x + (X - grid_cx) * scale_x, center_y + (Y - grid_cy) * scale_y // Fit to bounds
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// Draw the grid
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const uint16_t basePointSize = min(w,h) / max(cols,rows);
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CommandProcessor cmd;
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cmd.cmd(SAVE_CONTEXT())
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.cmd(VERTEX_FORMAT(0))
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.cmd(TAG_MASK(false))
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@ -126,13 +147,15 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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}
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if (opts & USE_POINTS) {
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const float sq_min = sq(val_min - val_mean);
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const float sq_max = sq(val_max - val_mean);
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cmd.cmd(POINT_SIZE(basePointSize * 2));
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cmd.cmd(BEGIN(POINTS));
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for (uint8_t x = 0; x < cols; x++) {
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if (ISVAL(x,y)) {
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if (opts & USE_COLORS) {
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const float val_dev = VALUE(x, y) - val_mean;
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const uint8_t neg_byte = sq(val_dev) / sq(val_dev < 0 ? val_min : val_max) * 0xFF;
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const uint8_t neg_byte = sq(val_dev) / (val_dev < 0 ? sq_min : sq_max) * 0xFF;
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const uint8_t pos_byte = 255 - neg_byte;
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cmd.cmd(COLOR_RGB(pos_byte, pos_byte, 0xFF));
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}
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@ -164,11 +187,12 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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if (opts & USE_HIGHLIGHT) {
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const uint8_t tag = screen_data.BedMeshScreen.highlightedTag;
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uint8_t x, y;
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tagToPoint(tag, x, y);
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cmd.cmd(COLOR_A(128))
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.cmd(POINT_SIZE(basePointSize * 6))
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.cmd(BEGIN(POINTS))
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.tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
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if (tagToPoint(tag, x, y)) {
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cmd.cmd(COLOR_A(128))
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.cmd(POINT_SIZE(basePointSize * 6))
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.cmd(BEGIN(POINTS))
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.tag(tag).cmd(VERTEX2F(TRANSFORM(x, y, HEIGHT(x, y))));
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}
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}
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cmd.cmd(END());
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cmd.cmd(RESTORE_CONTEXT());
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@ -178,9 +202,11 @@ uint8_t BedMeshScreen::pointToTag(uint8_t x, uint8_t y) {
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return y * (GRID_MAX_POINTS_X) + x + 10;
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}
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void BedMeshScreen::tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y) {
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bool BedMeshScreen::tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y) {
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if (tag < 10) return false;
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x = (tag - 10) % (GRID_MAX_POINTS_X);
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y = (tag - 10) / (GRID_MAX_POINTS_X);
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return true;
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}
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void BedMeshScreen::onEntry() {
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@ -217,6 +243,9 @@ void BedMeshScreen::drawHighlightedPointValue() {
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}
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void BedMeshScreen::onRedraw(draw_mode_t what) {
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#define _INSET_POS(x,y,w,h) x + min(w,h)/10, y + min(w,h)/10, w - min(w,h)/5, h - min(w,h)/5
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#define INSET_POS(pos) _INSET_POS(pos)
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if (what & BACKGROUND) {
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CommandProcessor cmd;
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cmd.cmd(CLEAR_COLOR_RGB(bg_color))
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@ -224,16 +253,20 @@ void BedMeshScreen::onRedraw(draw_mode_t what) {
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// Draw the shadow and tags
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cmd.cmd(COLOR_RGB(0x444444));
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BedMeshScreen::drawMesh(MESH_POS, nullptr, USE_POINTS | USE_TAGS);
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BedMeshScreen::drawMesh(INSET_POS(MESH_POS), nullptr, USE_POINTS | USE_TAGS);
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cmd.cmd(COLOR_RGB(bg_text_enabled));
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}
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if (what & FOREGROUND) {
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constexpr float autoscale_max_amplitude = 0.03;
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const bool levelingFinished = screen_data.BedMeshScreen.count >= GRID_MAX_POINTS;
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const float levelingProgress = sq(float(screen_data.BedMeshScreen.count) / GRID_MAX_POINTS);
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if (levelingFinished) drawHighlightedPointValue();
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BedMeshScreen::drawMesh(MESH_POS, ExtUI::getMeshArray(),
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USE_POINTS | USE_HIGHLIGHT | USE_AUTOSCALE | (levelingFinished ? USE_COLORS : 0));
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BedMeshScreen::drawMesh(INSET_POS(MESH_POS), ExtUI::getMeshArray(),
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USE_POINTS | USE_HIGHLIGHT | USE_AUTOSCALE | (levelingFinished ? USE_COLORS : 0),
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autoscale_max_amplitude * levelingProgress
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);
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}
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}
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@ -243,7 +276,7 @@ bool BedMeshScreen::onTouchStart(uint8_t tag) {
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}
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bool BedMeshScreen::onTouchEnd(uint8_t tag) {
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switch(tag) {
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switch (tag) {
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case 1:
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GOTO_PREVIOUS();
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return true;
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@ -68,10 +68,10 @@ void BootScreen::onIdle() {
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InterfaceSettingsScreen::failSafeSettings();
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StatusScreen::loadBitmaps();
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StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
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GOTO_SCREEN(TouchCalibrationScreen);
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current_screen.forget();
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PUSH_SCREEN(StatusScreen);
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StatusScreen::setStatusMessage(GET_TEXT_F(WELCOME_MSG));
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} else {
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if (!UIFlashStorage::is_valid()) {
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StatusScreen::loadBitmaps();
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@ -145,10 +145,10 @@ class BedMeshScreen : public BaseScreen, public CachedScreen<BED_MESH_SCREEN_CAC
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};
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static uint8_t pointToTag(uint8_t x, uint8_t y);
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static void tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y);
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static bool tagToPoint(uint8_t tag, uint8_t &x, uint8_t &y);
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static float getHightlightedValue();
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static void drawHighlightedPointValue();
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static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts);
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static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1);
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public:
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static void onMeshUpdate(const int8_t x, const int8_t y, const float val);
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@ -272,8 +272,8 @@ void StatusScreen::draw_interaction_buttons(draw_mode_t what) {
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CommandProcessor cmd;
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cmd.colors(normal_btn)
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.font(Theme::font_medium)
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.enabled(has_media)
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.colors(has_media ? action_btn : normal_btn)
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.enabled(has_media)
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.tag(3).button(MEDIA_BTN_POS, isPrintingFromMedia() ? GET_TEXT_F(MSG_PRINTING) : GET_TEXT_F(MSG_BUTTON_MEDIA))
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.colors(!has_media ? action_btn : normal_btn)
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.tag(4).button( MENU_BTN_POS, GET_TEXT_F(MSG_BUTTON_MENU));
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@ -360,6 +360,7 @@ void StatusScreen::onRedraw(draw_mode_t what) {
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}
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void StatusScreen::onEntry() {
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BaseScreen::onEntry();
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onRefresh();
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}
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@ -32,6 +32,8 @@ using namespace Theme;
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#define GRID_COLS 4
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#define GRID_ROWS 16
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#define TEXT_POS BTN_POS(1,1), BTN_SIZE(4,12)
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void TouchCalibrationScreen::onEntry() {
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CommandProcessor cmd;
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@ -45,7 +47,7 @@ void TouchCalibrationScreen::onEntry() {
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.cmd(CLEAR_COLOR_RGB(bg_color))
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.cmd(CLEAR(true,true,true))
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.cmd(COLOR_RGB(bg_text_enabled));
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draw_text_box(cmd, BTN_POS(1,1), BTN_SIZE(4,16), GET_TEXT_F(MSG_TOUCH_CALIBRATION_START), OPT_CENTER, font_large);
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draw_text_box(cmd, TEXT_POS, GET_TEXT_F(MSG_TOUCH_CALIBRATION_START), OPT_CENTER, font_large);
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cmd.cmd(DL::DL_DISPLAY)
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.cmd(CMD_SWAP)
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.execute();
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@ -76,7 +78,7 @@ void TouchCalibrationScreen::onRedraw(draw_mode_t) {
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.cmd(CLEAR(true,true,true))
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.cmd(COLOR_RGB(bg_text_enabled));
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draw_text_box(cmd, BTN_POS(1,1), BTN_SIZE(4,16), GET_TEXT_F(MSG_TOUCH_CALIBRATION_PROMPT), OPT_CENTER, font_large);
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draw_text_box(cmd, TEXT_POS, GET_TEXT_F(MSG_TOUCH_CALIBRATION_PROMPT), OPT_CENTER, font_large);
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cmd.cmd(CMD_CALIBRATE);
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}
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