Planner block HOLD flag
Allows the Stepper ISR to wait until a given block is free for use. Allows Planner to plan the first move, which is split into two.
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@ -92,6 +92,10 @@
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#include "../feature/power.h"
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#endif
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// Delay for delivery of first block to the stepper ISR, if the queue contains 2 or
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// fewer movements. The delay is measured in milliseconds, and must be less than 250ms
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#define BLOCK_DELAY_FOR_1ST_MOVE 50
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Planner planner;
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// public:
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@ -102,7 +106,8 @@ Planner planner;
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block_t Planner::block_buffer[BLOCK_BUFFER_SIZE];
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volatile uint8_t Planner::block_buffer_head, // Index of the next block to be pushed
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Planner::block_buffer_tail; // Index of the busy block, if any
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uint16_t Planner::cleaning_buffer_counter; // A counter to disable queuing of blocks
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uint16_t Planner::cleaning_buffer_counter; // A counter to disable queuing of blocks
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uint8_t Planner::delay_before_delivering; // This counter delays delivery of blocks when queue becomes empty to allow the opportunity of merging blocks
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float Planner::max_feedrate_mm_s[XYZE_N], // Max speeds in mm per second
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Planner::axis_steps_per_mm[XYZE_N],
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@ -222,6 +227,7 @@ void Planner::init() {
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bed_level_matrix.set_to_identity();
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#endif
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clear_block_buffer();
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delay_before_delivering = 0;
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}
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#if ENABLED(BEZIER_JERK_CONTROL)
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@ -802,7 +808,8 @@ void Planner::calculate_trapezoid_for_block(block_t* const block, const float &e
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const bool was_enabled = STEPPER_ISR_ENABLED();
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if (was_enabled) DISABLE_STEPPER_DRIVER_INTERRUPT();
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if (!TEST(block->flag, BLOCK_BIT_BUSY)) { // Don't update variables if block is busy.
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// Don't update variables if block is busy: It is being interpreted by the planner
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if (!TEST(block->flag, BLOCK_BIT_BUSY)) {
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block->accelerate_until = accelerate_steps;
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block->decelerate_after = accelerate_steps + plateau_steps;
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block->initial_rate = initial_rate;
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@ -1346,6 +1353,10 @@ void Planner::quick_stop() {
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// that is why we set head to tail!
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block_buffer_head = block_buffer_tail;
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// Restart the block delay for the first movement - As the queue was
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// forced to empty, there's no risk the ISR will touch this.
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delay_before_delivering = BLOCK_DELAY_FOR_1ST_MOVE;
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#if ENABLED(ULTRA_LCD)
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// Clear the accumulated runtime
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clear_block_buffer_runtime();
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@ -1374,12 +1385,6 @@ void Planner::endstop_triggered(const AxisEnum axis) {
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// Discard the active block that led to the trigger
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discard_current_block();
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// Discard the CONTINUED block, if any. Note the planner can only queue 1 continued
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// block after a previous non continued block, as the condition to queue them
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// is that there are no queued blocks at the time a new block is queued.
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const bool discard = has_blocks_queued() && TEST(block_buffer[block_buffer_tail].flag, BLOCK_BIT_CONTINUED);
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if (discard) discard_current_block();
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// Reenable stepper ISR if it was enabled
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if (stepper_isr_enabled) ENABLE_STEPPER_DRIVER_INTERRUPT();
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}
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@ -1467,6 +1472,16 @@ bool Planner::_buffer_steps(const int32_t (&target)[XYZE]
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return true;
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}
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// If this is the first added movement, reload the delay, otherwise, cancel it.
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if (block_buffer_head == block_buffer_tail) {
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// If it was the first queued block, restart the 1st block delivery delay, to
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// give the planner an opportunity to queue more movements and plan them
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// As there are no queued movements, the Stepper ISR will not touch this
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// variable, so there is no risk setting this here (but it MUST be done
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// before the following line!!)
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delay_before_delivering = BLOCK_DELAY_FOR_1ST_MOVE;
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}
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// Move buffer head
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block_buffer_head = next_buffer_head;
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@ -2292,7 +2307,18 @@ void Planner::buffer_sync_block() {
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block->position[C_AXIS] = position[C_AXIS];
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block->position[E_AXIS] = position[E_AXIS];
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// If this is the first added movement, reload the delay, otherwise, cancel it.
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if (block_buffer_head == block_buffer_tail) {
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// If it was the first queued block, restart the 1st block delivery delay, to
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// give the planner an opportunity to queue more movements and plan them
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// As there are no queued movements, the Stepper ISR will not touch this
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// variable, so there is no risk setting this here (but it MUST be done
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// before the following line!!)
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delay_before_delivering = BLOCK_DELAY_FOR_1ST_MOVE;
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}
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block_buffer_head = next_buffer_head;
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stepper.wake_up();
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} // buffer_sync_block()
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@ -2370,81 +2396,8 @@ bool Planner::buffer_segment(const float &a, const float &b, const float &c, con
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SERIAL_ECHOLNPGM(")");
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//*/
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// Always split the first move into two (if not homing or probing)
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if (!has_blocks_queued()) {
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#define _BETWEEN(A) (position[_AXIS(A)] + target[_AXIS(A)]) >> 1
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const int32_t between[ABCE] = { _BETWEEN(A), _BETWEEN(B), _BETWEEN(C), _BETWEEN(E) };
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#if HAS_POSITION_FLOAT
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#define _BETWEEN_F(A) (position_float[_AXIS(A)] + target_float[_AXIS(A)]) * 0.5
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const float between_float[ABCE] = { _BETWEEN_F(A), _BETWEEN_F(B), _BETWEEN_F(C), _BETWEEN_F(E) };
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#endif
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// The new head value is not assigned yet
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uint8_t buffer_head = 0;
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bool added = false;
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uint8_t next_buffer_head;
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block_t *block = get_next_free_block(next_buffer_head, 2);
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// Fill the block with the specified movement
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// Queue the movement
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if (
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_populate_block(block, true, between
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#if HAS_POSITION_FLOAT
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, between_float
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#endif
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, fr_mm_s, extruder, millimeters * 0.5
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)
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) {
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// Movement accepted - Point to the next reserved block
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block = &block_buffer[next_buffer_head];
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// Store into the new to be stored head
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buffer_head = next_buffer_head;
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added = true;
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// And advance the pointer to the next unused slot
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next_buffer_head = next_block_index(next_buffer_head);
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}
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// Fill the second part of the block with the 2nd part of the movement
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if (
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_populate_block(block, true, target
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#if HAS_POSITION_FLOAT
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, target_float
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#endif
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, fr_mm_s, extruder, millimeters * 0.5
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)
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) {
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// Movement accepted - If this block is a continuation
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// of the previous one, mark it as such
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if (added) SBI(block->flag, BLOCK_BIT_CONTINUED);
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// Store into the new to be stored head
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buffer_head = next_buffer_head;
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added = true;
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}
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// If any of the movements was added
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if (added) {
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// Move buffer head and add all the blocks that were filled
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// successfully to the movement queue.
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block_buffer_head = buffer_head;
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// Update the position (only when a move was queued)
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static_assert(COUNT(target) > 1, "Parameter to _buffer_steps must be (&target)[XYZE]!");
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COPY(position, target);
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#if HAS_POSITION_FLOAT
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COPY(position_float, target_float);
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#endif
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// Recalculate and optimize trapezoidal speed profiles
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recalculate();
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}
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}
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else if (
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!_buffer_steps(target
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#if HAS_POSITION_FLOAT
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, target_float
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@ -54,7 +54,7 @@ enum BlockFlagBit : char {
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// from a safe speed (in consideration of jerking from zero speed).
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BLOCK_BIT_NOMINAL_LENGTH,
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// The block is busy
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// The block is busy, being interpreted by the stepper ISR
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BLOCK_BIT_BUSY,
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// The block is segment 2+ of a longer move
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@ -176,7 +176,8 @@ class Planner {
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static block_t block_buffer[BLOCK_BUFFER_SIZE];
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static volatile uint8_t block_buffer_head, // Index of the next block to be pushed
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block_buffer_tail; // Index of the busy block, if any
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static int16_t cleaning_buffer_counter; // A counter to disable queuing of blocks
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static uint16_t cleaning_buffer_counter; // A counter to disable queuing of blocks
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static uint8_t delay_before_delivering; // This counter delays delivery of blocks when queue becomes empty to allow the opportunity of merging blocks
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#if ENABLED(DISTINCT_E_FACTORS)
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static uint8_t last_extruder; // Respond to extruder change
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@ -634,25 +635,40 @@ class Planner {
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* WARNING: Called from Stepper ISR context!
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*/
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static block_t* get_current_block() {
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if (has_blocks_queued()) {
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// Get the number of moves in the planner queue so far
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uint8_t nr_moves = movesplanned();
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// If there are any moves queued ...
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if (nr_moves) {
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// If there is still delay of delivery of blocks running, decrement it
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if (delay_before_delivering) {
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--delay_before_delivering;
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// If the number of movements queued is less than 3, and there is still time
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// to wait, do not deliver anything
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if (nr_moves < 3 && delay_before_delivering) return NULL;
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delay_before_delivering = 0;
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}
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// If we are here, there is no excuse to deliver the block
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block_t * const block = &block_buffer[block_buffer_tail];
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// If the block has no trapezoid calculated, it's unsafe to execute.
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if (movesplanned() > 1) {
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const block_t * const next = &block_buffer[next_block_index(block_buffer_tail)];
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if (TEST(block->flag, BLOCK_BIT_RECALCULATE) || TEST(next->flag, BLOCK_BIT_RECALCULATE))
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return NULL;
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}
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else if (TEST(block->flag, BLOCK_BIT_RECALCULATE))
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return NULL;
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// No trapezoid calculated? Don't execute yet.
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if ( TEST(block->flag, BLOCK_BIT_RECALCULATE)
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|| (movesplanned() > 1 && TEST(block_buffer[next_block_index(block_buffer_tail)].flag, BLOCK_BIT_RECALCULATE))
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) return NULL;
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#if ENABLED(ULTRA_LCD)
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block_buffer_runtime_us -= block->segment_time_us; // We can't be sure how long an active block will take, so don't count it.
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#endif
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// Mark the block as busy, so the planner does not attempt to replan it
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SBI(block->flag, BLOCK_BIT_BUSY);
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return block;
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}
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else {
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// The queue became empty
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#if ENABLED(ULTRA_LCD)
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clear_block_buffer_runtime(); // paranoia. Buffer is empty now - so reset accumulated time to zero.
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#endif
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